GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QAction>
#include <QMenu>
#include <QMessageBox>
#include "pagenetgame.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "chatwidget.h"
QLayout * PageNetGame::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
//pageLayout->setSpacing(1);
pageLayout->setColumnStretch(0, 50);
pageLayout->setColumnStretch(1, 50);
// chatwidget
chatWidget = new HWChatWidget(this, true);
chatWidget->setShowFollow(false); // don't show follow in nicks' context menus
chatWidget->setIgnoreListKick(true); // kick ignored players automatically
pageLayout->addWidget(chatWidget, 1, 0, 1, 2);
pageLayout->setRowStretch(0, 0);
pageLayout->setRowStretch(1, 0);
pGameCFG = new GameCFGWidget(this);
pageLayout->addWidget(pGameCFG, 0, 0);
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
pNetTeamsWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum);
pageLayout->addWidget(pNetTeamsWidget, 0, 1, 1, 1);
return pageLayout;
}
QLayout * PageNetGame::footerLayoutLeftDefinition()
{
QHBoxLayout * bottomLeftLayout = new QHBoxLayout();
btnSetup = addButton(":/res/Settings.png", bottomLeftLayout, 0, true);
btnSetup->setWhatsThis(tr("Edit game preferences"));
return bottomLeftLayout;
}
QLayout * PageNetGame::footerLayoutDefinition()
{
QHBoxLayout * bottomLayout = new QHBoxLayout;
leRoomName = new HistoryLineEdit(this,10);
leRoomName->setMaxLength(60);
leRoomName->setMinimumWidth(200);
leRoomName->setMaximumWidth(400);
//Button to signify whether the player is ready to start playing
BtnGo = new QPushButton(this);
BtnGo->setToolTip(QPushButton::tr("Ready"));
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
BtnGo->setIconSize(QSize(25, 34));
BtnGo->setMinimumWidth(50);
BtnGo->setMinimumHeight(50);
bottomLayout->addWidget(leRoomName);
BtnUpdate = addButton(QAction::tr("Update"), bottomLayout, 1);
bottomLayout->addStretch();
bottomLayout->addWidget(BtnGo);
BtnMaster = addButton(tr("Control"), bottomLayout, 3);
bottomLayout->insertStretch(3, 100);
const QIcon& lp = QIcon(":/res/Start.png");
QSize sz = lp.actualSize(QSize(65535, 65535));
BtnStart = new QPushButton();
BtnStart->setText(tr("Start"));
BtnStart->setMinimumWidth(sz.width() + 60);
BtnStart->setIcon(lp);
BtnStart->setFixedHeight(50);
BtnStart->setIconSize(sz);
BtnStart->setFlat(true);
BtnStart->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
bottomLayout->addWidget(BtnStart);
return bottomLayout;
}
void PageNetGame::connectSignals()
{
connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
}
PageNetGame::PageNetGame(QWidget* parent) : AbstractPage(parent)
{
initPage();
QMenu * menu = new QMenu(BtnMaster);
restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
restrictJoins->setCheckable(true);
restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
restrictTeamAdds->setCheckable(true);
//menu->addAction(startGame);
menu->addAction(restrictJoins);
menu->addAction(restrictTeamAdds);
BtnMaster->setMenu(menu);
}
void PageNetGame::displayError(const QString & message)
{
chatWidget->displayError(message);
}
void PageNetGame::displayNotice(const QString & message)
{
chatWidget->displayNotice(message);
}
void PageNetGame::displayWarning(const QString & message)
{
chatWidget->displayWarning(message);
}
void PageNetGame::setReadyStatus(bool isReady)
{
if(isReady)
BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
else
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
}
void PageNetGame::onUpdateClick()
{
if (!leRoomName->text().trimmed().isEmpty())
{
emit askForUpdateRoomName(leRoomName->text());
leRoomName->rememberCurrentText();
}
else
{
leRoomName->clear();
QMessageBox roomMsg(this);
roomMsg.setIcon(QMessageBox::Warning);
roomMsg.setWindowTitle(QMessageBox::tr("Netgame - Error"));
roomMsg.setText(QMessageBox::tr("Please enter room name"));
roomMsg.setWindowModality(Qt::WindowModal);
roomMsg.exec();
}
}
void PageNetGame::setRoomName(const QString & roomName)
{
leRoomName->setText(roomName);
leRoomName->rememberCurrentText();
}
void PageNetGame::setMasterMode(bool isMaster)
{
BtnMaster->setVisible(isMaster);
BtnStart->setVisible(isMaster);
BtnUpdate->setVisible(isMaster);
leRoomName->setVisible(isMaster);
}
void PageNetGame::setUser(const QString & nickname)
{
chatWidget->setUser(nickname);
}