gameServer/HandlerUtils.hs
author dag10
Mon, 14 Jan 2013 11:19:59 +0100
changeset 8377 869f80966a77
parent 6541 08ed346ed341
child 9109 878f06e9c484
permissions -rw-r--r--
GCI2012: Improve Game Configuration Widget - Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn). - Created theme selector dialog. - Created seed view/edit dialog. - Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png. - Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer. - Added "load drawing" button to mapcontainer widget. - Map preview is no longer the randomize button; The randomize functionality is now in a button of its own. - Map preview no longer grays out (isn't disabled) when in slave mode. - Seed is now viewable and copyable when in slave mode -- but not editable. - You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be. - Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.

module HandlerUtils where

import Control.Monad.Reader
import qualified Data.ByteString.Char8 as B
import Data.List

import RoomsAndClients
import CoreTypes
import Actions

thisClient :: Reader (ClientIndex, IRnC) ClientInfo
thisClient = do
    (ci, rnc) <- ask
    return $ rnc `client` ci

thisRoom :: Reader (ClientIndex, IRnC) RoomInfo
thisRoom = do
    (ci, rnc) <- ask
    let ri = clientRoom rnc ci
    return $ rnc `room` ri

clientNick :: Reader (ClientIndex, IRnC) B.ByteString
clientNick = liftM nick thisClient

roomOthersChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomOthersChans = do
    (ci, rnc) <- ask
    let ri = clientRoom rnc ci
    return $ map (sendChan . client rnc) $ filter (/= ci) (roomClients rnc ri)

roomSameClanChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomSameClanChans = do
    (ci, rnc) <- ask
    let ri = clientRoom rnc ci
    let otherRoomClients = map (client rnc) . filter (/= ci) $ roomClients rnc ri
    let cl = rnc `client` ci
    let sameClanClients = Prelude.filter (\c -> clientClan c == clientClan cl) otherRoomClients
    return $ map sendChan sameClanClients

roomClientsChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomClientsChans = do
    (ci, rnc) <- ask
    let ri = clientRoom rnc ci
    return $ map (sendChan . client rnc) (roomClients rnc ri)

thisClientChans :: Reader (ClientIndex, IRnC) [ClientChan]
thisClientChans = do
    (ci, rnc) <- ask
    return [sendChan (rnc `client` ci)]

sameProtoChans :: Reader (ClientIndex, IRnC) [ClientChan]
sameProtoChans = do
    (ci, rnc) <- ask
    let p = clientProto (rnc `client` ci)
    return . map sendChan . filter (\c -> clientProto c == p) . map (client rnc) $ allClients rnc

answerClient :: [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
answerClient msg = liftM ((: []) . flip AnswerClients msg) thisClientChans

allRoomInfos :: Reader (a, IRnC) [RoomInfo]
allRoomInfos = liftM ((\irnc -> map (room irnc) $ allRooms irnc) . snd) ask

clientByNick :: B.ByteString -> Reader (ClientIndex, IRnC) (Maybe ClientIndex)
clientByNick n = do
    (_, rnc) <- ask
    let allClientIDs = allClients rnc
    return $ find (\clId -> n == nick (client rnc clId)) allClientIDs