GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
/***************************************************************************/
/* */
/* ft2build.h */
/* */
/* FreeType 2 build and setup macros. */
/* (Generic version) */
/* */
/* Copyright 1996-2001, 2003, 2006 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*
* This is a development version of <ft2build.h> that is used
* to build the library in debug mode. Its only difference with
* the reference is that it forces the use of the local `ftoption.h'
* which contains different settings for all configuration macros.
*
* To use it, you must define the environment variable FT2_BUILD_INCLUDE
* to point to the directory containing these two files (`ft2build.h' and
* `ftoption.h'), then invoke Jam as usual.
*/
#ifndef __FT2_BUILD_DEVEL_H__
#define __FT2_BUILD_DEVEL_H__
#define FT_CONFIG_OPTIONS_H <ftoption.h>
#include <freetype/config/ftheader.h>
#endif /* __FT2_BUILD_DEVEL_H__ */
/* END */