GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
/*
* Copyright (c) 2006 Ryan Martell. (rdm4@martellventures.com)
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVUTIL_BASE64_H
#define AVUTIL_BASE64_H
#include <stdint.h>
/**
* @defgroup lavu_base64 Base64
* @ingroup lavu_crypto
* @{
*/
/**
* Decode a base64-encoded string.
*
* @param out buffer for decoded data
* @param in null-terminated input string
* @param out_size size in bytes of the out buffer, must be at
* least 3/4 of the length of in
* @return number of bytes written, or a negative value in case of
* invalid input
*/
int av_base64_decode(uint8_t *out, const char *in, int out_size);
/**
* Encode data to base64 and null-terminate.
*
* @param out buffer for encoded data
* @param out_size size in bytes of the output buffer, must be at
* least AV_BASE64_SIZE(in_size)
* @param in_size size in bytes of the 'in' buffer
* @return 'out' or NULL in case of error
*/
char *av_base64_encode(char *out, int out_size, const uint8_t *in, int in_size);
/**
* Calculate the output size needed to base64-encode x bytes.
*/
#define AV_BASE64_SIZE(x) (((x)+2) / 3 * 4 + 1)
/**
* @}
*/
#endif /* AVUTIL_BASE64_H */