misc/winutils/include/libavutil/lfg.h
author dag10
Mon, 14 Jan 2013 11:19:59 +0100
changeset 8377 869f80966a77
parent 7813 7ac83d79b897
permissions -rw-r--r--
GCI2012: Improve Game Configuration Widget - Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn). - Created theme selector dialog. - Created seed view/edit dialog. - Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png. - Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer. - Added "load drawing" button to mapcontainer widget. - Map preview is no longer the randomize button; The randomize functionality is now in a button of its own. - Map preview no longer grays out (isn't disabled) when in slave mode. - Seed is now viewable and copyable when in slave mode -- but not editable. - You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be. - Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.

/*
 * Lagged Fibonacci PRNG
 * Copyright (c) 2008 Michael Niedermayer
 *
 * This file is part of Libav.
 *
 * Libav is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * Libav is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with Libav; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVUTIL_LFG_H
#define AVUTIL_LFG_H

typedef struct AVLFG {
    unsigned int state[64];
    int index;
} AVLFG;

void av_lfg_init(AVLFG *c, unsigned int seed);

/**
 * Get the next random unsigned 32-bit number using an ALFG.
 *
 * Please also consider a simple LCG like state= state*1664525+1013904223,
 * it may be good enough and faster for your specific use case.
 */
static inline unsigned int av_lfg_get(AVLFG *c){
    c->state[c->index & 63] = c->state[(c->index-24) & 63] + c->state[(c->index-55) & 63];
    return c->state[c->index++ & 63];
}

/**
 * Get the next random unsigned 32-bit number using a MLFG.
 *
 * Please also consider av_lfg_get() above, it is faster.
 */
static inline unsigned int av_mlfg_get(AVLFG *c){
    unsigned int a= c->state[(c->index-55) & 63];
    unsigned int b= c->state[(c->index-24) & 63];
    return c->state[c->index++ & 63] = 2*a*b+a+b;
}

/**
 * Get the next two numbers generated by a Box-Muller Gaussian
 * generator using the random numbers issued by lfg.
 *
 * @param out array where the two generated numbers are placed
 */
void av_bmg_get(AVLFG *lfg, double out[2]);

#endif /* AVUTIL_LFG_H */