project_files/Android-build/log.pas
author dag10
Mon, 14 Jan 2013 11:19:59 +0100
changeset 8377 869f80966a77
parent 7889 57b117d441b9
child 10017 de822cd3df3a
permissions -rw-r--r--
GCI2012: Improve Game Configuration Widget - Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn). - Created theme selector dialog. - Created seed view/edit dialog. - Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png. - Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer. - Added "load drawing" button to mapcontainer widget. - Map preview is no longer the randomize button; The randomize functionality is now in a button of its own. - Map preview no longer grays out (isn't disabled) when in slave mode. - Seed is now viewable and copyable when in slave mode -- but not editable. - You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be. - Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.

unit log;
{$ifdef fpc}
 {$mode delphi}
{$endif}

interface

const libname='liblog.so';

      ANDROID_LOG_UNKNOWN=0;
      ANDROID_LOG_DEFAULT=1;
      ANDROID_LOG_VERBOSE=2;
      ANDROID_LOG_DEBUG=3;
      ANDROID_LOG_INFO=4;
      ANDROID_LOG_WARN=5;
      ANDROID_LOG_ERROR=6;
      ANDROID_LOG_FATAL=7;
      ANDROID_LOG_SILENT=8;

type android_LogPriority=integer;

function __android_log_write(prio:longint;tag,text:pchar):longint; cdecl; external libname name '__android_log_write';

//function __android_log_print(prio:longint;tag,print:pchar;params:array of pchar):longint; cdecl; external libname name '__android_log_print';
  
implementation

end.