project_files/HedgewarsMobile/Classes/AudioManagerController.h
author dag10
Mon, 14 Jan 2013 11:19:59 +0100
changeset 8377 869f80966a77
parent 6869 a187c280dd3d
child 10108 c68cf030eded
permissions -rw-r--r--
GCI2012: Improve Game Configuration Widget - Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn). - Created theme selector dialog. - Created seed view/edit dialog. - Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png. - Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer. - Added "load drawing" button to mapcontainer widget. - Map preview is no longer the randomize button; The randomize functionality is now in a button of its own. - Map preview no longer grays out (isn't disabled) when in slave mode. - Seed is now viewable and copyable when in slave mode -- but not editable. - You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be. - Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */


#import <Foundation/Foundation.h>
#import <AudioToolbox/AudioToolbox.h>


@class AVAudioPlayer;

@interface AudioManagerController : NSObject {
    @private
    AVAudioPlayer *backgroundMusic;
    SystemSoundID clickSound;
    SystemSoundID backSound;
    SystemSoundID selSound;

    NSOperationQueue *audioFaderQueue;
}

@property (nonatomic,retain) AVAudioPlayer *backgroundMusic;
@property (assign) SystemSoundID clickSound;
@property (assign) SystemSoundID backSound;
@property (assign) SystemSoundID selSound;

@property (nonatomic,retain) NSOperationQueue *audioFaderQueue;

+(id) mainManager;

-(void) playBackgroundMusic;
-(void) pauseBackgroundMusic;
-(void) stopBackgroundMusic;

-(void) fadeInBackgroundMusic;
-(void) fadeOutBackgroundMusic;

-(void) playClickSound;
-(void) playBackSound;
-(void) playSelectSound;
-(SystemSoundID) loadSound:(NSString *)snd;
-(void) unloadSounds;

@end