Bazooka/Grenade Training: Make weapon selection detection future-proof
The old check relied on hardcoded slot IDs for the weapons, which is not good.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_DATA_H
#define PAGE_DATA_H
#include <QUrl>
#include "AbstractPage.h"
class DataBrowser;
class QProgressBar;
class QNetworkReply;
class QVBoxLayout;
class PageDataDownload : public AbstractPage
{
Q_OBJECT
public:
PageDataDownload(QWidget* parent = 0);
public slots:
void fetchList();
protected:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
private:
DataBrowser *web;
QHash<QNetworkReply*, QProgressBar *> progressBars;
QVBoxLayout *progressBarsLayout;
QPushButtonWithSound * pbOpenDir;
QPushButtonWithSound * pbHome;
bool m_contentDownloaded; ///< true if something was downloaded since last page leave
private slots:
void request(const QUrl &url);
void pageDownloaded();
void fileDownloaded();
void downloadProgress(qint64, qint64);
void openPackagesDir();
void onPageLeave();
};
#endif