Bazooka/Grenade Training: Make weapon selection detection future-proof
The old check relied on hardcoded slot IDs for the weapons, which is not good.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _TEAM_SELECT_INCLUDED
#define _TEAM_SELECT_INCLUDED
#include <QLabel>
#include <QGroupBox>
#include <QVBoxLayout>
#include <QColor>
#include <QMultiMap>
#include "team.h"
class TeamSelWidget;
class FrameTeams;
class QFrame;
class QPushButton;
using namespace std;
class TeamSelWidget : public QGroupBox
{
Q_OBJECT
public:
TeamSelWidget(QWidget* parent);
void setAcceptOuter(bool acceptOuter);
void removeNetTeam(const HWTeam& team);
void resetPlayingTeams(const QList<HWTeam>& teamslist);
bool isPlaying(const HWTeam &team) const;
QList<HWTeam> getPlayingTeams() const;
QList<HWTeam> getNotPlayingTeams() const;
unsigned short getNumHedgehogs() const;
void setInteractivity(bool interactive);
public slots:
void addTeam(HWTeam team);
void changeHHNum(const HWTeam&);
void changeTeamColor(const HWTeam&);
void changeTeamStatus(HWTeam team);
signals:
void setEnabledGameStart(bool);
void teamWillPlay(const HWTeam& team);
void teamNotPlaying(const HWTeam& team);
void hhogsNumChanged(const HWTeam&);
void teamColorChanged(const HWTeam&);
void acceptRequested(const HWTeam& team);
private slots:
void pre_changeTeamStatus(const HWTeam&);
void hhNumChanged(const HWTeam& team);
void proxyTeamColorChanged(const HWTeam& team);
private:
void addScrArea(FrameTeams* pfteams, QColor color, int minHeight, int maxHeight, bool setFrame);
FrameTeams* frameDontPlaying;
FrameTeams* framePlaying;
QVBoxLayout mainLayout;
QLabel *numTeamNotice;
bool m_acceptOuter;
void repaint();
QList<HWTeam> curPlayingTeams;
QList<HWTeam> m_curNotPlayingTeams;
};
#endif // _TEAM_SELECT_INCLUDED