------------------- ABOUT ----------------------
--
-- Hero has to use the rc plane end perform some
-- flying tasks
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
-- globals
local missionName = loc("Precise flying")
local challengeObjectives = loc("Use the rc plane and destroy the all the targets").."|"..
loc("Each time you destroy your level targets you'll get teleported to the next level").."|"..
loc("You'll have only one rc plane at the start of the mission").."|"..
loc("During the game you can get new planes by getting the weapon crates")
local currentTarget = 1
-- dialogs
local dialog01 = {}
-- mission objectives
local goals = {
[dialog01] = {missionName, loc("Challenge Objectives"), challengeObjectives, 1, 4500},
}
-- hogs
local hero = {
name = loc("Hog Solo"),
x = 100,
y = 170
}
-- teams
local teamA = {
name = loc("Hog Solo"),
color = tonumber("38D61C",16) -- green
}
-- creates & targets
local rcCrates = {
{ x = 1680, y = 240},
{ x = 2810, y = 720},
{ x = 2440, y = 660},
{ x = 256, y = 1090},
}
local targets = {
{ x = 2070, y = 410},
{ x = 3880, y = 1430},
{ x = 4000, y = 1430},
{ x = 2190, y = 1160},
{ x = 2190, y = 1460},
{ x = 2110, y = 1700},
{ x = 2260, y = 1700},
{ x = 2085, y = 1330},
{ x = 156, y = 1400},
{ x = 324, y = 1400},
{ x = 660, y = 1310},
{ x = 1200, y = 1310},
{ x = 1700, y = 1310},
}
-------------- LuaAPI EVENT HANDLERS ------------------
function onGameInit()
GameFlags = gfOneClanMode
Seed = 1
TurnTime = -1
CaseFreq = 0
MinesNum = 0
MinesTime = 1
Explosives = 0
Map = "desert03_map"
Theme = "Desert"
-- Hog Solo
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1")
AnimSetGearPosition(hero.gear, hero.x, hero.y)
initCheckpoint("desert03")
AnimInit()
AnimationSetup()
end
function onGameStart()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0)
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddEvent(onLose, {hero.gear}, lose, {hero.gear}, 0)
-- original crates and targets
SpawnAmmoCrate(rcCrates[1].x, rcCrates[1].y, amRCPlane)
targets[1].gear = AddGear(targets[1].x, targets[1].y, gtTarget, 0, 0, 0, 0)
-- hero ammo
AddAmmo(hero.gear, amRCPlane, 1)
SendHealthStatsOff()
AddAnim(dialog01)
end
function onGameTick()
AnimUnWait()
if ShowAnimation() == false then
return
end
ExecuteAfterAnimations()
CheckEvents()
end
function onGameTick20()
checkTargetsDestroyed()
end
function onAmmoStoreInit()
SetAmmo(amNothing, 0, 0, 0, 0)
SetAmmo(amRCPlane, 0, 0, 0, 1)
end
function onPrecise()
if GameTime > 3000 then
SetAnimSkip(true)
end
end
-------------- EVENTS ------------------
function onHeroDeath(gear)
if not GetHealth(hero.gear) then
return true
end
return false
end
function onLose(gear)
if GetHealth(hero.gear) and currentTarget < 4 and GetAmmoCount(hero.gear, amRCPlane) == 0 then
return true
end
return false
end
-------------- ACTIONS ------------------
function heroDeath(gear)
gameOver()
end
function lose(gear)
gameOver()
end
-------------- ANIMATIONS ------------------
function Skipanim(anim)
if goals[anim] ~= nil then
ShowMission(unpack(goals[anim]))
end
end
function AnimationSetup()
-- DIALOG 01 - Start, game instructions
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the Desert Planet, Hog Solo found some time to play with his RC plane..."), 3000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Each time you destroy your level targets you'll get teleported to the next level"), 5000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You'll have only one rc plane at the start of the mission"), 5000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("During the game you can get new planes by getting the weapon crates"), 5000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
end
----------------- Other Functions -----------------
function checkTargetsDestroyed()
if currentTarget == 1 then
if not GetHealth(targets[1].gear) then
AddCaption(loc("Level 1 clear!"))
SetGearPosition(hero.gear, 3590, 90)
currentTarget = 2
setTargets(currentTarget)
end
elseif currentTarget == 2 then
if not (GetHealth(targets[2].gear) or GetHealth(targets[3].gear)) then
AddCaption(loc("Level 2 clear!"))
SetGearPosition(hero.gear, 1110, 580)
currentTarget = 3
setTargets(currentTarget)
end
elseif currentTarget == 3 then
else
win()
end
end
function setTargets(ct)
if ct == 2 then
SpawnAmmoCrate(rcCrates[2].x, rcCrates[2].y, amRCPlane)
for i=2,3 do
targets[i].gear = AddGear(targets[i].x, targets[i].y, gtTarget, 0, 0, 0, 0)
end
elseif ct == 3 then
SpawnAmmoCrate(rcCrates[3].x, rcCrates[3].y, amRCPlane)
SpawnAmmoCrate(rcCrates[3].x, rcCrates[3].y, amRCPlane)
SpawnAmmoCrate(rcCrates[4].x, rcCrates[4].y, amNothing)
for i=4,13 do
targets[i].gear = AddGear(targets[i].x, targets[i].y, gtTarget, 0, 0, 0, 0)
end
end
end
function win()
saveBonus(1, 1)
SendStat(siGameResult, loc("Congratulations, you are the best!"))
SendStat(siCustomAchievement, loc("You have destroyed all the targets"))
SendStat(siCustomAchievement, loc("You are indeed the best PAotH pilot"))
SendStat(siCustomAchievement, loc("Next you play \"Searching in the dust\" you'll have an RC plane available"))
SendStat(siPlayerKills,'1',teamA.name)
EndGame()
end
function gameOver()
SendStat(siGameResult, loc("Hog Solo lost, try again!"))
SendStat(siCustomAchievement, loc("You have to destroy all the targets"))
SendStat(siCustomAchievement, loc("You will fail if you run out of ammo and there are still targets available"))
SendStat(siCustomAchievement, loc("Read the Challenge Objectives from within the mission for more details"))
SendStat(siPlayerKills,'0',teamA.name)
EndGame()
end