hedgewars/uCaptions.pas
author unc0rr
Sun, 02 Dec 2012 01:25:11 +0400
changeset 8178 8bd087478b48
parent 8027 e5ba3dd12531
child 8096 453917e94e55
child 9080 9b42757d7e71
permissions -rw-r--r--
Fix QSettings problems: - Reopen file in ReadOnly mode if it was open in ReadWrite mode and is being read. This is needed for stupid QSettings which opens file in ReadWrite mode just to call readAll() on it. - Implement setSize(0)

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)
 
{$INCLUDE "options.inc"}

unit uCaptions;

interface
uses uTypes;

procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
procedure DrawCaptions;
procedure ReloadCaptions(unload: boolean);

procedure initModule;
procedure freeModule;

implementation
uses uTextures, uRenderUtils, uVariables, uRender;

type TCaptionStr = record
    Tex: PTexture;
    EndTime: LongWord;
    Text: shortstring;
    Color: Longword
    end;
var
    Captions: array[TCapGroup] of TCaptionStr;

procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
begin
    if cOnlyStats then exit;
    if Captions[Group].Text <> s then
        begin
        FreeTexture(Captions[Group].Tex);
        Captions[Group].Tex:= nil
        end;
    
    if Captions[Group].Tex = nil then
        begin
        Captions[Group].Color:= Color;
        Captions[Group].Text:= s;
        Captions[Group].Tex:= RenderStringTex(s, Color, fntBig)
        end;

    case Group of
        capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
    else
        Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
    end;
end;

// For uStore texture recreation
procedure ReloadCaptions(unload: boolean);
var Group: TCapGroup;
begin
for Group:= Low(TCapGroup) to High(TCapGroup) do
    if unload then
        FreeTexture(Captions[Group].Tex)
    else if Captions[Group].Text <> '' then
        Captions[Group].Tex:= RenderStringTex(Captions[Group].Text, Captions[Group].Color, fntBig)
end;

procedure DrawCaptions;
var
    grp: TCapGroup;
    offset: LongInt;
begin
{$IFDEF USE_TOUCH_INTERFACE}
    offset:= 48;
{$ELSE}
    offset:= 8;
{$ENDIF}

    for grp:= Low(TCapGroup) to High(TCapGroup) do
        with Captions[grp] do
            if Tex <> nil then
                begin
                DrawTextureCentered(0, offset, Tex);
                inc(offset, Tex^.h + 2);
                if EndTime <= RealTicks then
                    begin
                    FreeTexture(Tex);
                    Tex:= nil;
                    Text:= '';
                    EndTime:= 0
                    end;
                end;
end;

procedure initModule;
begin
    FillChar(Captions, sizeof(Captions), 0)
end;

procedure freeModule;
var group: TCapGroup;
begin
    for group:= Low(TCapGroup) to High(TCapGroup) do
        begin
        FreeTexture(Captions[group].Tex);
        Captions[group].Tex:= nil
        end
end;

end.