Fix QSettings problems:
- Reopen file in ReadOnly mode if it was open in ReadWrite mode
and is being read. This is needed for stupid QSettings which
opens file in ReadWrite mode just to call readAll() on it.
- Implement setSize(0)
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *){$INCLUDE "options.inc"}unit uCaptions;interfaceuses uTypes;procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);procedure DrawCaptions;procedure ReloadCaptions(unload: boolean);procedure initModule;procedure freeModule;implementationuses uTextures, uRenderUtils, uVariables, uRender;type TCaptionStr = record Tex: PTexture; EndTime: LongWord; Text: shortstring; Color: Longword end;var Captions: array[TCapGroup] of TCaptionStr;procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);begin if cOnlyStats then exit; if Captions[Group].Text <> s then begin FreeTexture(Captions[Group].Tex); Captions[Group].Tex:= nil end; if Captions[Group].Tex = nil then begin Captions[Group].Color:= Color; Captions[Group].Text:= s; Captions[Group].Tex:= RenderStringTex(s, Color, fntBig) end; case Group of capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200 else Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3; end;end;// For uStore texture recreationprocedure ReloadCaptions(unload: boolean);var Group: TCapGroup;beginfor Group:= Low(TCapGroup) to High(TCapGroup) do if unload then FreeTexture(Captions[Group].Tex) else if Captions[Group].Text <> '' then Captions[Group].Tex:= RenderStringTex(Captions[Group].Text, Captions[Group].Color, fntBig)end;procedure DrawCaptions;var grp: TCapGroup; offset: LongInt;begin{$IFDEF USE_TOUCH_INTERFACE} offset:= 48;{$ELSE} offset:= 8;{$ENDIF} for grp:= Low(TCapGroup) to High(TCapGroup) do with Captions[grp] do if Tex <> nil then begin DrawTextureCentered(0, offset, Tex); inc(offset, Tex^.h + 2); if EndTime <= RealTicks then begin FreeTexture(Tex); Tex:= nil; Text:= ''; EndTime:= 0 end; end;end;procedure initModule;begin FillChar(Captions, sizeof(Captions), 0)end;procedure freeModule;var group: TCapGroup;begin for group:= Low(TCapGroup) to High(TCapGroup) do begin FreeTexture(Captions[group].Tex); Captions[group].Tex:= nil endend;end.