------------------- ABOUT ----------------------
--
-- Hero has to pass as fast as possible inside the
-- rings as in the racer mode
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
----------------- VARIABLES --------------------
-- globals
local campaignName = loc("A Space Adventure")
local missionName = loc("Ice planet, a frozen adventure!")
local currentWaypoint = 1
local radius = 75
-- dialogs
local dialog01 = {}
-- mission objectives
local goals = {
[dialog01] = {missionName, loc("Getting ready"), loc("Collect the icegun and get the device part from Thanta"), 1, 4500},
}
-- hogs
local hero = {}
local ally = {}
-- teams
local teamA = {}
local teamB = {}
-- hedgehogs values
hero.name = "Hog Solo"
hero.x = 750
hero.y = 130
hero.dead = false
ally.name = "Paul McHoggy"
ally.x = 860
ally.y = 130
teamA.name = loc("Hog Solo")
teamA.color = tonumber("38D61C",16) -- green
teamB.name = loc("Allies")
teamB.color = tonumber("FF0000",16) -- red
-- way points
local current waypoint = 1
local waypoints = {
[1] = {x=1450, y=140},
[2] = {x=990, y=580},
[3] = {x=1650, y=950},
[4] = {x=620, y=630},
[5] = {x=1470, y=540},
[6] = {x=1960, y=60},
[7] = {x=1600, y=400},
[8] = {x=240, y=940},
[9] = {x=200, y=530},
[10] = {x=1180, y=120},
[11] = {x=1950, y=660},
[12] = {x=1280, y=980},
[13] = {x=590, y=1100},
[14] = {x=20, y=620},
[15] = {x=hero.x, y=hero.y}
}
-------------- LuaAPI EVENT HANDLERS ------------------
function onGameInit()
Seed = 1
TurnTime = 15000
CaseFreq = 0
MinesNum = 0
MinesTime = 1
Explosives = 0
Map = "ice02_map"
Theme = "Snow"
-- Hog Solo
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
AnimSetGearPosition(hero.gear, hero.x, hero.y)
-- Ally
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
ally.gear = AddHog(ally.name, 0, 100, "tophats")
AnimSetGearPosition(ally.gear, ally.x, ally.y)
HogTurnLeft(ally.gear, true)
AnimInit()
--AnimationSetup()
end
local wp = 0
function onGameStart()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
AddAmmo(hero.gear, amJetpack, 2)
-- place a waypoint
placeNextWaypoint()
SendHealthStatsOff()
end
function onGameTick20()
if checkIfHeroInWaypoint() then
if not placeNextWaypoint() then
-- GAME OVER, WIN!
EndGame()
end
end
end
function onGearDelete(gear)
if gear == hero.gear then
hero.dead = true
end
end
------------------ Other Functions -------------------
function placeNextWaypoint()
WriteLnToConsole("IN PLACE NEXT POINT")
if currentWaypoint > 1 then
local wp = waypoints[currentWaypoint-1]
DeleteVisualGear(wp.gear)
end
if currentWaypoint < 16 then
local wp = waypoints[currentWaypoint]
wp.gear = AddVisualGear(1,1,vgtCircle,1,true)
SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, 0xff0000ff)
-- add bonus time and "fuel"
WriteLnToConsole("Before "..TurnTimeLeft)
if currentWaypoint % 2 == 0 then
AddAmmo(hero.gear, amJetpack, GetAmmoCount(hero.gear, amJetpack)+1)
if TurnTimeLeft <= 10000 then
TurnTimeLeft = TurnTimeLeft + 8000
end
else
if TurnTimeLeft <= 7000 then
TurnTimeLeft = TurnTimeLeft + 6000
end
end
WriteLnToConsole("After "..TurnTimeLeft)
radius = radius - 4
currentWaypoint = currentWaypoint + 1
return true
end
return false
end
function checkIfHeroInWaypoint()
if not hero.dead then
local wp = waypoints[currentWaypoint-1]
local distance = math.sqrt((GetX(hero.gear)-wp.x)^2 + (GetY(hero.gear)-wp.y)^2)
if distance <= radius+4 then
SetWind(math.random(-100,100))
return true
end
end
return false
end