This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uCollisions;
interface
uses uGears, uFloat;
const cMaxGearArrayInd = 255;
type PGearArray = ^TGearArray;
TGearArray = record
ar: array[0..cMaxGearArrayInd] of PGear;
Count: Longword
end;
procedure initModule;
procedure freeModule;
procedure AddGearCI(Gear: PGear);
procedure DeleteCI(Gear: PGear);
function CheckGearsCollision(Gear: PGear): PGearArray;
function TestCollisionXwithGear(Gear: PGear; Dir: LongInt): boolean;
function TestCollisionYwithGear(Gear: PGear; Dir: LongInt): boolean;
function TestCollisionXKick(Gear: PGear; Dir: LongInt): boolean;
function TestCollisionYKick(Gear: PGear; Dir: LongInt): boolean;
function TestCollisionY(Gear: PGear; Dir: LongInt): boolean;
function TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt): boolean;
function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt): boolean;
implementation
uses uMisc, uConsts, uLand, uLandGraphics, uConsole;
type TCollisionEntry = record
X, Y, Radius: LongInt;
cGear: PGear;
end;
const MAXRECTSINDEX = 511;
var Count: Longword;
cinfos: array[0..MAXRECTSINDEX] of TCollisionEntry;
ga: TGearArray;
procedure AddGearCI(Gear: PGear);
begin
if Gear^.CollisionIndex >= 0 then exit;
TryDo(Count <= MAXRECTSINDEX, 'Collision rects array overflow', true);
with cinfos[Count] do
begin
X:= hwRound(Gear^.X);
Y:= hwRound(Gear^.Y);
Radius:= Gear^.Radius;
ChangeRoundInLand(X, Y, Radius - 1, true);
cGear:= Gear
end;
Gear^.CollisionIndex:= Count;
inc(Count)
end;
procedure DeleteCI(Gear: PGear);
begin
if Gear^.CollisionIndex >= 0 then
begin
with cinfos[Gear^.CollisionIndex] do
ChangeRoundInLand(X, Y, Radius - 1, false);
cinfos[Gear^.CollisionIndex]:= cinfos[Pred(Count)];
cinfos[Gear^.CollisionIndex].cGear^.CollisionIndex:= Gear^.CollisionIndex;
Gear^.CollisionIndex:= -1;
dec(Count)
end;
end;
function CheckGearsCollision(Gear: PGear): PGearArray;
var mx, my: LongInt;
i: Longword;
begin
CheckGearsCollision:= @ga;
ga.Count:= 0;
if Count = 0 then exit;
mx:= hwRound(Gear^.X);
my:= hwRound(Gear^.Y);
for i:= 0 to Pred(Count) do
with cinfos[i] do
if (Gear <> cGear) and
(sqr(mx - x) + sqr(my - y) <= sqr(Radius + Gear^.Radius)) then
begin
ga.ar[ga.Count]:= cinfos[i].cGear;
inc(ga.Count)
end
end;
function TestCollisionXwithGear(Gear: PGear; Dir: LongInt): boolean;
var x, y, i: LongInt;
TestWord: LongWord;
begin
if Gear^.IntersectGear <> nil then
with Gear^ do
if (hwRound(IntersectGear^.X) + IntersectGear^.Radius < hwRound(X) - Radius) or
(hwRound(IntersectGear^.X) - IntersectGear^.Radius > hwRound(X) + Radius) then
begin
IntersectGear:= nil;
TestWord:= 0
end else
TestWord:= 255
else TestWord:= 0;
x:= hwRound(Gear^.X);
if Dir < 0 then x:= x - Gear^.Radius
else x:= x + Gear^.Radius;
if (x and LAND_WIDTH_MASK) = 0 then
begin
y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
i:= y + Gear^.Radius * 2 - 2;
repeat
if (y and LAND_HEIGHT_MASK) = 0 then
if Land[y, x] > TestWord then exit(true);
inc(y)
until (y > i);
end;
TestCollisionXwithGear:= false
end;
function TestCollisionYwithGear(Gear: PGear; Dir: LongInt): boolean;
var x, y, i: LongInt;
TestWord: LongWord;
begin
if Gear^.IntersectGear <> nil then
with Gear^ do
if (hwRound(IntersectGear^.Y) + IntersectGear^.Radius < hwRound(Y) - Radius) or
(hwRound(IntersectGear^.Y) - IntersectGear^.Radius > hwRound(Y) + Radius) then
begin
IntersectGear:= nil;
TestWord:= 0
end else
TestWord:= 255
else TestWord:= 0;
y:= hwRound(Gear^.Y);
if Dir < 0 then y:= y - Gear^.Radius
else y:= y + Gear^.Radius;
if (y and LAND_HEIGHT_MASK) = 0 then
begin
x:= hwRound(Gear^.X) - Gear^.Radius + 1;
i:= x + Gear^.Radius * 2 - 2;
repeat
if (x and LAND_WIDTH_MASK) = 0 then
if Land[y, x] > TestWord then exit(true);
inc(x)
until (x > i);
end;
TestCollisionYwithGear:= false
end;
function TestCollisionXKick(Gear: PGear; Dir: LongInt): boolean;
var x, y, mx, my, i: LongInt;
flag: boolean;
begin
flag:= false;
x:= hwRound(Gear^.X);
if Dir < 0 then x:= x - Gear^.Radius
else x:= x + Gear^.Radius;
if (x and LAND_WIDTH_MASK) = 0 then
begin
y:= hwRound(Gear^.Y) - Gear^.Radius + 1;
i:= y + Gear^.Radius * 2 - 2;
repeat
if (y and LAND_HEIGHT_MASK) = 0 then
if Land[y, x] > 255 then exit(true)
else if Land[y, x] <> 0 then flag:= true;
inc(y)
until (y > i);
end;
TestCollisionXKick:= flag;
if flag then
begin
if hwAbs(Gear^.dX) < cHHKick then exit;
if (Gear^.State and gstHHJumping <> 0)
and (hwAbs(Gear^.dX) < _0_4) then exit;
mx:= hwRound(Gear^.X);
my:= hwRound(Gear^.Y);
for i:= 0 to Pred(Count) do
with cinfos[i] do
if (Gear <> cGear) and
(sqr(mx - x) + sqr(my - y) <= sqr(Radius + Gear^.Radius + 2)) and
((mx > x) xor (Dir > 0)) then
if (cGear^.Kind in [gtHedgehog, gtMine]) and ((Gear^.State and gstNotKickable) = 0) then
begin
with cGear^ do
begin
dX:= Gear^.dX;
dY:= Gear^.dY * _0_5;
State:= State or gstMoving;
Active:= true
end;
DeleteCI(cGear);
exit(false)
end
end
end;
function TestCollisionYKick(Gear: PGear; Dir: LongInt): boolean;
var x, y, mx, my, i: LongInt;
flag: boolean;
begin
flag:= false;
y:= hwRound(Gear^.Y);
if Dir < 0 then y:= y - Gear^.Radius
else y:= y + Gear^.Radius;
if (y and LAND_HEIGHT_MASK) = 0 then
begin
x:= hwRound(Gear^.X) - Gear^.Radius + 1;
i:= x + Gear^.Radius * 2 - 2;
repeat
if (x and LAND_WIDTH_MASK) = 0 then
if Land[y, x] > 0 then
if Land[y, x] > 255 then exit(true)
else if Land[y, x] <> 0 then flag:= true;
inc(x)
until (x > i);
end;
TestCollisionYKick:= flag;
if flag then
begin
if hwAbs(Gear^.dY) < cHHKick then exit(true);
if (Gear^.State and gstHHJumping <> 0)
and (not Gear^.dY.isNegative)
and (Gear^.dY < _0_4) then exit;
mx:= hwRound(Gear^.X);
my:= hwRound(Gear^.Y);
for i:= 0 to Pred(Count) do
with cinfos[i] do
if (Gear <> cGear) and
(sqr(mx - x) + sqr(my - y) <= sqr(Radius + Gear^.Radius + 2)) and
((my > y) xor (Dir > 0)) then
if (cGear^.Kind in [gtHedgehog, gtMine]) and ((Gear^.State and gstNotKickable) = 0) then
begin
with cGear^ do
begin
dX:= Gear^.dX * _0_5;
dY:= Gear^.dY;
State:= State or gstMoving;
Active:= true
end;
DeleteCI(cGear);
exit(false)
end
end
end;
function TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt): boolean;
begin
Gear^.X:= Gear^.X + ShiftX;
Gear^.Y:= Gear^.Y + int2hwFloat(ShiftY);
TestCollisionXwithXYShift:= TestCollisionXwithGear(Gear, Dir);
Gear^.X:= Gear^.X - ShiftX;
Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY)
end;
function TestCollisionY(Gear: PGear; Dir: LongInt): boolean;
var x, y, i: LongInt;
begin
y:= hwRound(Gear^.Y);
if Dir < 0 then y:= y - Gear^.Radius
else y:= y + Gear^.Radius;
if (y and LAND_HEIGHT_MASK) = 0 then
begin
x:= hwRound(Gear^.X) - Gear^.Radius + 1;
i:= x + Gear^.Radius * 2 - 2;
repeat
if (x and LAND_WIDTH_MASK) = 0 then
if Land[y, x] > 255 then exit(true);
inc(x)
until (x > i);
end;
TestCollisionY:= false
end;
function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt): boolean;
begin
Gear^.X:= Gear^.X + int2hwFloat(ShiftX);
Gear^.Y:= Gear^.Y + int2hwFloat(ShiftY);
TestCollisionYwithXYShift:= TestCollisionYwithGear(Gear, Dir);
Gear^.X:= Gear^.X - int2hwFloat(ShiftX);
Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY)
end;
procedure initModule;
begin
Count:= 0;
end;
procedure freeModule;
begin
end;
end.