hedgewars/uConsts.pas
author unc0rr
Sun, 26 Oct 2008 14:50:20 +0000
changeset 1420 917beaf54b75
parent 1367 e1aaa1a4901f
child 1428 0855275d443f
permissions -rw-r--r--
Fix training

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

unit uConsts;
interface
uses SDLh, GL, uLocale;
{$INCLUDE options.inc}
{$INCLUDE proto.inc}
type

	TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit);

	TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview);

	TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
			ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts,
			ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats);

	TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
			sprLag, sprArrow, sprGrenade, sprTargetP, sprUFO,
			sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
			sprMineOn, sprCase, sprFAid, sprDynamite, sprPower,
			sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont,
			sprSky, sprAMBorders, sprAMSlot, sprAMSlotName, sprAMAmmos,
			sprAMSlotKeys, sprAMSelection, sprFinger, sprAirBomb,
			sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask,
			sprSwitch, sprParachute, sprTarget, sprRopeNode,
			sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
			sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
			sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
			sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
			sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
			sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
			sprHurrah, sprLemonade, sprExplPart, sprExplPart2,
			sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon,
			sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
			sprCensored);

	TGearType = (gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag,
			gtGrave, gtUFO, gtShotgunShot, gtPickHammer, gtRope,
			gtSmokeTrace, gtExplosion, gtMine, gtCase, gtDEagleShot, gtDynamite,
			gtTeamHealthSorter, gtClusterBomb, gtCluster, gtShover, gtFlame,
			gtFirePunch, gtATStartGame, gtATSmoothWindCh, gtATFinishGame,
			gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder,
			gtTeleport, gtSmallDamage, gtSwitcher, gtTarget, gtMortar,
			gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece,
			gtHellishBomb, gtEvilTrace, gtWaterUp);

	TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire);

	TGearsType = set of TGearType;

	TSound = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
			sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
			sndMineTick, sndPickhammer, sndGun, sndUFO, sndJump1, sndJump2,
			sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming,
			sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
			sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
			sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
			sndCake, sndOw1, sndOw4, sndFirePunch1, sndFirePunch2,
			sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
			sndMelon, sndHellish, sndYoohoo);

	TAmmoType  = (amGrenade, amClusterBomb, amBazooka, amUFO, amShotgun, amPickHammer,
			amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip,
			amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch,
			amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake,
			amSeduction, amWatermelon, amHellishBomb);

	THWFont = (fnt16, fntBig, fntSmall);

	TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpNetSay, capgrpVolume);

	TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs);

	TWave = (waveRollup, waveSad,waveWave, waveHurrah, waveLemonade);

	THHFont = record
			Handle: PTTF_Font;
			Height: LongInt;
			style: LongInt;
			Name: string[19];
			end;

	PAmmo = ^TAmmo;
	TAmmo = record
			Propz: LongWord;
			Count: LongWord;
			NumPerTurn: LongWord;
			Timer: LongWord;
			Pos: LongWord;
			AmmoType: TAmmoType;
			end;
	TTexture = record
			id: GLuint;
			w, h: LongInt;
			end;
	PTexture = ^TTexture;


const
	errmsgCreateSurface   = 'Error creating SDL surface';
	errmsgTransparentSet  = 'Error setting transparent color';
	errmsgUnknownCommand  = 'Unknown command';
	errmsgUnknownVariable = 'Unknown variable';
	errmsgIncorrectUse    = 'Incorrect use';
	errmsgShouldntRun     = 'This program shouldn''t be run manually';
	errmsgWrongNumber     = 'Wrong parameters number';

	msgLoading           = 'Loading ';
	msgOK                = 'ok';
	msgFailed            = 'failed';
	msgGettingConfig     = 'Getting game config...';

const
	cMaxPower     = 1500;
	cMaxAngle     = 2048;
	cPowerDivisor = 1500;

	MAXNAMELEN = 192;

	COLOR_LAND = $00FFFFFF;

	cifRandomize = $00000001;
	cifTheme     = $00000002;
	cifMap       = $00000002; // either theme or map (or map+theme)
	cifAllInited = cifRandomize or
					cifTheme or
					cifMap;

	cTransparentColor: Longword = $000000;

	cMaxTeams        = 6;
	cMaxHHIndex      = 7;
	cMaxHHs          = 30;
	cMaxSpawnPoints  = 1024;

	cMaxEdgePoints = 16384;

	cHHRadius = 9;
	cHHStepTicks = 29;

	cUsualZ = 500;
	cSmokeZ = 499;
	cHHZ = 1000;
	cCurrHHZ = Succ(cHHZ);
	cOnHHZ = 2000;

	cShotgunRadius = 22;
	cBlowTorchC    = 6;

	cKeyMaxIndex = 1023;

	cMaxCaptions = 4;

	gfForts       = $00000001;
	gfMultiWeapon = $00000002;
	gfSolidLand   = $00000004;
	gfOneClanMode = $10000000;

	gstDrowning       = $00000001;
	gstHHDriven       = $00000002;
	gstMoving         = $00000004;
	gstAttacked       = $00000008;
	gstAttacking      = $00000010;
	gstCollision      = $00000020;
	gstHHChooseTarget = $00000040;
	gstHHJumping      = $00000100;
	gsttmpFlag        = $00000200;
	gstHHThinking     = $00000800;
	gstNoDamage       = $00001000;
	gstHHHJump        = $00002000;
	gstAnimation      = $00004000;
	gstHHDeath        = $00008000;
	gstWinner         = $00010000;
	gstWait           = $00020000;

	gm_Left   = $00000001;
	gm_Right  = $00000002;
	gm_Up     = $00000004;
	gm_Down   = $00000008;
	gm_Switch = $00000010;
	gm_Attack = $00000020;
	gm_LJump  = $00000040;
	gm_HJump  = $00000080;
	gm_Destroy= $00000100;
	gm_Slot   = $00000200; // with param
	gm_Weapon = $00000400; // with param
	gm_Timer  = $00000800; // with param
	gm_Animate= $00001000; // with param
	gmAllStoppable = gm_Left or gm_Right or gm_Up or gm_Down or gm_Attack;

	cMaxSlotIndex       = 8;
	cMaxSlotAmmoIndex   = 3;

	ammoprop_Timerable    = $00000001;
	ammoprop_Power        = $00000002;
	ammoprop_NeedTarget   = $00000004;
	ammoprop_ForwMsgs     = $00000008;
	ammoprop_AttackInMove = $00000010;
	ammoprop_NoCrosshair  = $00000040;
	ammoprop_AttackingPut = $00000080;
	ammoprop_DontHold     = $00000100;
	ammoprop_AltAttack    = $00000200;
	ammoprop_AltUse       = $00000400;

	AMMO_INFINITE = 9;

	EXPLAllDamageInRadius = $00000001;
	EXPLAutoSound         = $00000002;
	EXPLNoDamage          = $00000004;
	EXPLDoNotTouchHH      = $00000008;
	EXPLDontDraw          = $00000010;

	posCaseAmmo    = $00000001;
	posCaseHealth  = $00000002;

	NoPointX = Low(LongInt);

	cHHFileName   = 'Hedgehog';
	cCHFileName   = 'Crosshair';
	cThemeCFGFilename = 'theme.cfg';

	Fontz: array[THWFont] of THHFont = (
			(Handle: nil;
			Height: 12;
			style: TTF_STYLE_NORMAL;
			Name: 'DejaVuSans-Bold.ttf'),
			(Handle: nil;
			Height: 24;
			style: TTF_STYLE_NORMAL;
			Name: 'DejaVuSans-Bold.ttf'),
			(Handle: nil;
			Height: 10;
			style: TTF_STYLE_NORMAL;
			Name: 'DejaVuSans-Bold.ttf')
			);

	FontBorder = 2;

	PathPrefix: string = './';
	Pathz: array[TPathType] of String = (
			'',                              // ptNone
			'',                              // ptData
			'Graphics',                      // ptGraphics
			'Themes',                        // ptThemes
			'Themes/avematan',               // ptCurrTheme
			'Teams',                         // ptTeams
			'Maps',                          // ptMaps
			'',                              // ptMapCurrent
			'Demos',                         // ptDemos
			'Sounds',                        // ptSounds
			'Graphics/Graves',               // ptGraves
			'Fonts',                         // ptFonts
			'Forts',                         // ptForts
			'Locale',                        // ptLocale
			'Graphics/AmmoMenu',             // ptAmmoMenu
			'Graphics/Hedgehog',             // ptHedgehog
			'Sounds/voices',                 // ptVoices
			'Graphics/Hats'                  // ptHats
			);

	SpritesData: array[TSprite] of record
			FileName: String[14];
			Path, AltPath: TPathType;
			Texture: PTexture;
			Surface: PSDL_Surface;
			Width, Height: LongInt;
			saveSurf: boolean;
			end = (
			(FileName:  'BlueWater'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
			Width: 256; Height: 32; saveSurf: false),// sprWater
			(FileName:     'Clouds'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
			Width: 256; Height:128; saveSurf: false),// sprCloud
			(FileName:       'Bomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:   8; Height:  8; saveSurf: false),// sprBomb
			(FileName:  'BigDigits'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprBigDigit
			(FileName:      'Frame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:   4; Height: 32; saveSurf: false),// sprFrame
			(FileName:        'Lag'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  65; Height: 65; saveSurf: false),// sprLag
			(FileName:      'Arrow'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  16; Height: 16; saveSurf: false),// sprCursor
			(FileName:    'Grenade'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  16; Height: 16; saveSurf: false),// sprGrenade
			(FileName:    'Targetp'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprTargetP
			(FileName:        'UFO'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprUFO
			(FileName: 'SmokeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprSmokeTrace
			(FileName:   'RopeHook'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  16; Height: 16; saveSurf: false),// sprRopeHook
			(FileName:     'Expl50'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  64; Height: 64; saveSurf: false),// sprExplosion50
			(FileName:    'MineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:   8; Height:  8; saveSurf: false),// sprMineOff
			(FileName:     'MineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:   8; Height:  8; saveSurf: false),// sprMineOn
			(FileName:       'Case'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprCase
			(FileName:   'FirstAid'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  48; Height: 48; saveSurf: false),// sprFAid
			(FileName:   'dynamite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprDynamite
			(FileName:      'Power'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprPower
			(FileName:     'ClBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  16; Height: 16; saveSurf: false),// sprClusterBomb
			(FileName: 'ClParticle'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  16; Height: 16; saveSurf: false),// sprClusterParticle
			(FileName:      'Flame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  16; Height: 16; saveSurf: false),// sprFlame
			(FileName:   'horizont'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
			Width:   0; Height:  0; saveSurf: false),// sprHorizont
			(FileName:        'Sky'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
			Width:   0; Height:  0; saveSurf: false),// sprSky
			(FileName:  'BrdrLines'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
			Width: 202; Height:  1; saveSurf: false),// sprAMBorders
			(FileName:       'Slot'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
			Width: 202; Height: 33; saveSurf: false),// sprAMSlot
			(FileName:   'AmmoName'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
			Width: 202; Height: 33; saveSurf: false),// sprAMSlotName
			(FileName:      'Ammos'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprAMAmmos
			(FileName:   'SlotKeys'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprAMSlotKeys
			(FileName:  'Selection'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprAMSelection
			(FileName:     'Finger'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 48; saveSurf: false),// sprFinger
			(FileName:    'AirBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  16; Height: 16; saveSurf: false),// sprAirBomb
			(FileName:   'Airplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width: 125; Height: 42; saveSurf: false),// sprAirplane
			(FileName: 'amAirplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  64; Height: 32; saveSurf: false),// sprAmAirplane
			(FileName:   'amGirder'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width: 160; Height:160; saveSurf:  true),// sprAmGirder
			(FileName:     'hhMask'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf:  true),// sprHHTelepMask
			(FileName:     'Switch'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprSwitch
			(FileName:  'Parachute'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  48; Height: 48; saveSurf: false),// sprParachute
			(FileName:     'Target'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprTarget
			(FileName:   'RopeNode'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:   6; Height:  6; saveSurf: false),// sprRopeNode
			(FileName:   'thinking'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprQuestion
			(FileName:   'PowerBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width: 256; Height: 32; saveSurf: false),// sprPowerBar
			(FileName:    'WindBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width: 151; Height: 17; saveSurf: false),// sprWindBar
			(FileName:      'WindL'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  80; Height: 13; saveSurf: false),// sprWindL
			(FileName:      'WindR'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  80; Height: 13; saveSurf: false),// sprWindR
			(FileName:      'Flake'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  64; Height: 64; saveSurf: false),// sprFlake
			(FileName:     'amRope'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprHandRope
			(FileName:  'amBazooka'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprHandBazooka
			(FileName:  'amShotgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  64; Height: 64; saveSurf: false),// sprHandShotgun
			(FileName:   'amDEagle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  64; Height: 64; saveSurf: false),// sprHandDEagle
			(FileName:'amAirAttack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprHandAirAttack
			(FileName: 'amBaseball'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprHandBaseball
			(FileName:     'Hammer'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 64; saveSurf: false),// sprPHammer
			(FileName: 'amBTorch_i'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprHandBlowToch
			(FileName: 'amBTorch_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprBlowToch
			(FileName:   'Teleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  64; Height: 32; saveSurf: false),// sprTeleport
			(FileName:    'HHDeath'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 64; saveSurf: false),// sprHHDeath
			(FileName:'amShotgun_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  64; Height: 64; saveSurf: false),// sprShotgun
			(FileName: 'amDEagle_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  64; Height: 64; saveSurf: false),// sprDEagle
			(FileName:       'Idle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprHHIdle
			(FileName:     'Mortar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  16; Height: 16; saveSurf: false),// sprMortar
			(FileName:  'TurnsLeft'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  16; Height: 16; saveSurf: false),// sprTurnsLeft
			(FileName: 'amKamikaze'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width: 256; Height: 32; saveSurf: false),// sprKamikaze
			(FileName:     'amWhip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width: 128; Height: 32; saveSurf: false),// sprWhip
			(FileName:     'Kowtow'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprKowtow
			(FileName:        'Sad'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprSad
			(FileName:       'Wave'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  64; Height: 32; saveSurf: false),// sprWave
			(FileName:     'Hurrah'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprHurrah
			(FileName:'ILoveLemonade';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
			Width: 128; Height: 32; saveSurf: false),// sprLemonade
			(FileName:   'ExplPart'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprExplPart
			(FileName:  'ExplPart2'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprExplPart2
			(FileName:  'Cake_walk'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  64; Height: 64; saveSurf: false),// sprCakeWalk
			(FileName:  'Cake_down'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  64; Height: 64; saveSurf: false),// sprCakeDown
			(FileName:   'Ammos_bw'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprAMAmmosBW
			(FileName: 'Watermelon'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprWatermelon
			(FileName:  'EvilTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprEvilTrace
			(FileName:'HellishBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  16; Height: 16; saveSurf: false),// sprHellishBomb
			(FileName:  'Seduction'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  32; Height: 32; saveSurf: false),// sprSeduction
			(FileName:    'HHDress'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  64; Height: 64; saveSurf: false),// sprDress
			(FileName:   'Censored'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
			Width:  64; Height: 16; saveSurf: false) // sprCensored
			);

	Wavez: array [TWave] of record
			Sprite: TSprite;
			FramesCount: Longword;
			cmd: String[20];
			end = (
			(Sprite:   sprKowtow; FramesCount: 12; cmd: '/rollup'),
			(Sprite:      sprSad; FramesCount: 14; cmd: '/sad'),
			(Sprite:     sprWave; FramesCount: 16; cmd: '/wave'),
			(Sprite:   sprHurrah; FramesCount: 14; cmd: '/hurrah'),
			(Sprite: sprLemonade; FramesCount: 24; cmd: '/ilovelotsoflemonade')
			);

	Soundz: array[TSound] of record
			FileName: String[19];
			Path    : TPathType;
			id      : PMixChunk;
			lastChan: LongInt;
			end = (
			(FileName: 'grenadeimpact.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndGrenadeImpact
			(FileName:     'explosion.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndExplosion
			(FileName:  'throwpowerup.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndThrowPowerUp
			(FileName:  'throwrelease.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndThrowRelease
			(FileName:        'splash.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndSplash
			(FileName: 'shotgunreload.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndShotgunReload
			(FileName:   'shotgunfire.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndShotgunFire
			(FileName:   'graveimpact.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndGraveImpact
			(FileName:      'minetick.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndMineTicks
			(FileName:    'pickhammer.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndPickhammer
			(FileName:           'gun.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndGun
			(FileName:           'ufo.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndUFO
			(FileName:         'Jump1.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndJump1
			(FileName:         'Jump2.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndJump2
			(FileName:         'Jump3.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndJump3
			(FileName:        'Yessir.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndYesSir
			(FileName:         'Laugh.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndLaugh
			(FileName:     'Illgetyou.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndIllGetYou
			(FileName:      'Incoming.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndIncoming
			(FileName:        'Missed.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndMissed
			(FileName:        'Stupid.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndStupid
			(FileName:    'Firstblood.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndFirstBlood
			(FileName:        'Boring.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndBoring
			(FileName:        'Byebye.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndByeBye
			(FileName:      'Sameteam.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndSameTeam
			(FileName:        'Nutter.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndNutter
			(FileName:'Reinforcements.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndReinforce
			(FileName:       'Traitor.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndTraitor
			(FileName:'Youllregretthat.ogg';Path: ptVoices; id: nil; lastChan: 0),// sndRegret
			(FileName:     'Enemydown.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndEnemyDown
			(FileName:        'Coward.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndCoward
			(FileName:         'Hurry.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndHurry
			(FileName:       'Watchit.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndWatchIt
			(FileName:      'Kamikaze.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndKamikaze
			(FileName:         'cake2.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndCake
			(FileName:           'Ow1.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndOw1
			(FileName:           'Ow4.ogg'; Path: ptVoices; id: nil; lastChan: 0),// sndOw4
			(FileName:    'Firepunch1.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndFirepunch1
			(FileName:    'Firepunch2.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndFirepunch2
			(FileName:    'Firepunch3.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndFirepunch3
			(FileName:    'Firepunch4.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndFirepunch4
			(FileName:    'Firepunch5.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndFirepunch5
			(FileName:    'Firepunch6.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndFirepunch6
			(FileName:         'Melon.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndMelon
			(FileName:       'Hellish.ogg'; Path: ptSounds; id: nil; lastChan: 0),// sndHellish
			(FileName:        'Yoohoo.ogg'; Path: ptSounds; id: nil; lastChan: 0) // sndYoohoo
			);

	Ammoz: array [TAmmoType] of record
			NameId: TAmmoStrId;
			NameTex: PTexture;
			Probability, NumberInCase: Longword;
			Ammo: TAmmo;
			Slot: 0..cMaxSlotIndex;
			TimeAfterTurn: Longword;
			minAngle, maxAngle: Longword;
			isDamaging: boolean;
			SkipTurns: Longword;
			PosCount: Longword;
			PosSprite: TSprite;
			end = (
			(NameId: sidGrenade;
			NameTex: nil;
			Probability: 0;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_Timerable or
							ammoprop_Power or
							ammoprop_AltUse;
					Count: AMMO_INFINITE;
					NumPerTurn: 0;
					Timer: 3000;
					Pos: 0;
					AmmoType: amGrenade);
			Slot: 1;
			TimeAfterTurn: 3000;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidClusterBomb;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 3;
			Ammo: (Propz: ammoprop_Timerable or
							ammoprop_Power or
							ammoprop_AltUse;
					Count: 5;
					NumPerTurn: 0;
					Timer: 3000;
					Pos: 0;
					AmmoType: amClusterBomb);
			Slot: 1;
			TimeAfterTurn: 3000;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidBazooka;
			NameTex: nil;
			Probability: 0;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_Power or
							ammoprop_AltUse;
					Count: AMMO_INFINITE;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amBazooka);
			Slot: 0;
			TimeAfterTurn: 3000;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidUFO;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_Power or
							ammoprop_NeedTarget or
							ammoprop_DontHold;
					Count: 2;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amUFO);
			Slot: 0;
			TimeAfterTurn: 3000;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidShotgun;
			NameTex: nil;
			Probability: 0;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_ForwMsgs;
					Count: AMMO_INFINITE;
					NumPerTurn: 1;
					Timer: 0;
					Pos: 0;
					AmmoType: amShotgun);
			Slot: 2;
			TimeAfterTurn: 3000;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidPickHammer;
			NameTex: nil;
			Probability: 0;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_ForwMsgs or
							ammoprop_AttackInMove or
							ammoprop_NoCrosshair or
							ammoprop_DontHold;
					Count: 2;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amPickHammer);
			Slot: 6;
			TimeAfterTurn: 0;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: false;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidSkip;
			NameTex: nil;
			Probability: 0;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_DontHold;
					Count: AMMO_INFINITE;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amSkip);
			Slot: 8;
			TimeAfterTurn: 0;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: false;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidRope;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 3;
			Ammo: (Propz: ammoprop_ForwMsgs or
							ammoprop_AttackInMove or
							ammoprop_DontHold or
							ammoprop_AltAttack;
					Count: 5;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amRope);
			Slot: 7;
			TimeAfterTurn: 0;
			minAngle: 0;
			maxAngle: cMaxAngle div 2;
			isDamaging: false;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidMine;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_NoCrosshair or
							ammoprop_AttackInMove or
							ammoprop_DontHold or
							ammoprop_AltUse;
					Count: 2;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amMine);
			Slot: 4;
			TimeAfterTurn: 5000;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidDEagle;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 2;
			Ammo: (Propz: 0;
					Count: 3;
					NumPerTurn: 3;
					Timer: 0;
					Pos: 0;
					AmmoType: amDEagle);
			Slot: 2;
			TimeAfterTurn: 3000;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidDynamite;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_NoCrosshair or
							ammoprop_AttackInMove or
							ammoprop_DontHold or
							ammoprop_AltUse;
					Count: 1;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amDynamite);
			Slot: 4;
			TimeAfterTurn: 5000;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidFirePunch;
			NameTex: nil;
			Probability: 0;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_NoCrosshair or
							ammoprop_ForwMsgs or
							ammoprop_AttackInMove;
					Count: AMMO_INFINITE;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amFirePunch);
			Slot: 3;
			TimeAfterTurn: 3000;
			MinAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidWhip;
			NameTex: nil;
			Probability: 0;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_NoCrosshair;
					Count: AMMO_INFINITE;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amWhip);
			Slot: 3;
			TimeAfterTurn: 3000;
			MinAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidBaseballBat;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_DontHold;
					Count: 1;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amBaseballBat);
			Slot: 3;
			TimeAfterTurn: 5000;
			minAngle: 0;
			maxAngle: cMaxAngle div 2;
			isDamaging: true;
			SkipTurns: 2;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidParachute;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_ForwMsgs or
							ammoprop_AttackInMove or
							ammoprop_NoCrosshair or
							ammoprop_DontHold or
							ammoprop_AltAttack;
					Count: 2;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amParachute);
			Slot: 7;
			TimeAfterTurn: 0;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: false;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidAirAttack;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_NoCrosshair or
							ammoprop_NeedTarget or
							ammoprop_AttackingPut or
							ammoprop_DontHold;
					Count: 1;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amAirAttack);
			Slot: 5;
			TimeAfterTurn: 0;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 5;
			PosCount: 2;
			PosSprite: sprAmAirplane),
			(NameId: sidMineStrike;
			NameTex: nil;
			Probability: 300;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_NoCrosshair or
							ammoprop_NeedTarget or
							ammoprop_AttackingPut or
							ammoprop_DontHold;
					Count: 1;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amMineStrike);
			Slot: 5;
			TimeAfterTurn: 0;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 5;
			PosCount: 2;
			PosSprite: sprAmAirplane),
			(NameId: sidBlowTorch;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 2;
			Ammo: (Propz: ammoprop_ForwMsgs;
					Count: 1;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amBlowTorch);
			Slot: 6;
			TimeAfterTurn: 3000;
			minAngle: 768;
			maxAngle: 1280;
			isDamaging: false;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidGirder;
			NameTex: nil;
			Probability: 300;
			NumberInCase: 3;
			Ammo: (Propz: ammoprop_NoCrosshair or
							ammoprop_NeedTarget or
							ammoprop_AttackingPut or
							ammoprop_DontHold;
					Count: 1;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amGirder);
			Slot: 6;
			TimeAfterTurn: 3000;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: false;
			SkipTurns: 0;
			PosCount: 8;
			PosSprite: sprAmGirder),
			(NameId: sidTeleport;
			NameTex: nil;
			Probability: 300;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_ForwMsgs or
							ammoprop_NoCrosshair or
							ammoprop_NeedTarget or
							ammoprop_AttackingPut or
							ammoprop_DontHold;
					Count: 2;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amTeleport);
			Slot: 7;
			TimeAfterTurn: 0;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: false;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidSwitch;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_ForwMsgs or
							ammoprop_NoCrosshair or
							ammoprop_DontHold;
					Count: 3;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amSwitch);
			Slot: 8;
			TimeAfterTurn: 0;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: false;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidMortar;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 5;
			Ammo: (Propz: 0;
					Count: 4;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amMortar);
			Slot: 1;
			TimeAfterTurn: 3000;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidKamikaze;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_ForwMsgs or
							ammoprop_DontHold;
					Count: 1;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amKamikaze);
			Slot: 3;
			TimeAfterTurn: 0;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidCake;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_ForwMsgs or
							ammoprop_NoCrosshair or
							ammoprop_DontHold;
					Count: 1;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amCake);
			Slot: 4;
			TimeAfterTurn: 0;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidSeduction;
			NameTex: nil;
			Probability: 100;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold;
					Count: 1;
					NumPerTurn: 0;
					Timer: 0;
					Pos: 0;
					AmmoType: amSeduction);
			Slot: 2;
			TimeAfterTurn: 0;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidWatermelon;
			NameTex: nil;
			Probability: 200;
			NumberInCase: 1;
			Ammo: (Propz: ammoprop_Timerable or
							ammoprop_Power or
							ammoprop_AltUse;
					Count: 1;
					NumPerTurn: 0;
					Timer: 3000;
					Pos: 0;
					AmmoType: amWatermelon);
			Slot: 1;
			TimeAfterTurn: 3000;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater),
			(NameId: sidHellishBomb;
			NameTex: nil;
			Probability: 200;
			NumberInCase: 1;
			Ammo: (Propz:  ammoprop_Power or
							ammoprop_AltUse;
					Count: 1;
					NumPerTurn: 0;
					Timer: 5000;
					Pos: 0;
					AmmoType: amHellishBomb);
			Slot: 4;
			TimeAfterTurn: 3000;
			minAngle: 0;
			maxAngle: 0;
			isDamaging: true;
			SkipTurns: 0;
			PosCount: 1;
			PosSprite: sprWater)
			);

var CountTexz: array[1..9] of PTexture;

implementation

end.