Lua callback: onUsedAmmo, after using up an ammo
Useful to know when e.g. shotgun attack has finished
Syntax: onUsedAmmo(ammoType)
* ammoType: Ammo type of used ammo
Note: Not called for ammo type amNothing
Thanks to KoBeWi
[patterns]
**.h = native
**.c = native
**.cpp = native
**.lua = native
**.txt = native
**.pas = native
**.inc = native
**.hs = native