Lua callback: onUsedAmmo, after using up an ammo
Useful to know when e.g. shotgun attack has finished
Syntax: onUsedAmmo(ammoType)
* ammoType: Ammo type of used ammo
Note: Not called for ammo type amNothing
Thanks to KoBeWi
AAAAaXicAWkAlv8ITgKBAAmqA0YACZMErAAISQV1AAbfBXoABZEEsAAFVQM9AAbWAoYAB5cAqpkHlwc7AAMmA/WZDB4D9QADtAEBmQtiBvIAA7kHCZkLawD8AA2jAaaFDboGDYUBhQYthQGPAlSFB6AEC/E0HxtP