fix DiagonalMaze after the drawing scaling change, add some params since ginormous maze is kinda entertaining
local hogs = {}
local spawncrate = 0
function mapM_(func, tbl)
for i,v in pairs(tbl) do
func(v)
end
end
function map(func, tbl)
local newtbl = {}
for i,v in pairs(tbl) do
newtbl[i] = func(v)
end
return newtbl
end
function filter(func, tbl)
local newtbl = {}
for i,v in pairs(tbl) do
if func(v) then
table.insert(newtbl, v)
end
end
return newtbl
end
function onGameInit()
GameFlags = gfSolidLand + gfDivideTeams
TurnTime = 10000
CaseFreq = 0
MinesNum = 0
Explosives = 0
SuddenDeathTurns = 99999 -- "disable" sudden death
Theme = Compost
end
function onGameStart()
local offset = 50
local team1hh = filter(function(h) return GetHogClan(h) == 0 end, hogs)
local team2hh = filter(function(h) return GetHogClan(h) == 1 end, hogs)
for i,h in ipairs(team1hh) do
SetGearPosition(h, 250+(i-1)*offset, 1000)
end
for i,h in ipairs(team2hh) do
SetGearPosition(h, 3500-(i-1)*offset, 1000)
end
SpawnHealthCrate(1800, 1150)
end
function onAmmoStoreInit()
SetAmmo(amRCPlane, 9, 0, 0, 0)
SetAmmo(amSkip, 9, 0, 0, 0)
end
function onGearAdd(gear)
if GetGearType(gear) == gtRCPlane then
SetTimer(gear,60000)
end
if GetGearType(gear) == gtHedgehog then
table.insert(hogs, gear)
end
end
function onGameTick()
if (TurnTimeLeft == 9999 and spawncrate == 1) then
SpawnHealthCrate(1800, 1150)
spawncrate = 0
end
end
function onGearDelete(gear)
if GetGearType(gear) == gtCase then
spawncrate = 1
end
end