fix DiagonalMaze after the drawing scaling change, add some params since ginormous maze is kinda entertaining
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-- NO JUMPING
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HedgewarsScriptLoad("/Scripts/Locale.lua")
local specialGear = nil
function onGameInit()
Goals = loc("Jumping is disabled")
end
function onNewTurn()
SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump)))
end
function onGearAdd(gear)
if (GetGearType(gear) == gtJetpack) or (GetGearType(gear) == gtRope) or (GetGearType(gear) == gtParachute) then
specialGear = gear
SetInputMask(band(0xFFFFFFFF, bnot(gmHJump)))
end
end
function onGearDelete(gear)
if (GetGearType(gear) == gtJetpack) or (GetGearType(gear) == gtRope) or (GetGearType(gear) == gtParachute) then
specialGear = nil
SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump)))
end
end