fix DiagonalMaze after the drawing scaling change, add some params since ginormous maze is kinda entertaining
HedgewarsScriptLoad("/Scripts/OfficialChallengeHashes.lua")
-- modified Adler hash
local hashA = 0
local hashB = 0
local hashModule = 299993
function resetHash()
hashA = 0
hashB = 0
end
function addHashData(i)
hashA = (hashA + i + 65536) % hashModule
hashB = (hashB + hashA) % hashModule
end
function hashDigest()
return(hashB * hashModule + hashA)
end
function detectMapWithDigest()
if RopePercent == 100 and MinesNum == 0 then
local mapString = hashDigest() .. "," .. LandDigest
if band(GameFlags, gfBorder) ~= 0 then
mapString = "Border," .. mapString
end
WriteLnToConsole("OfficialChallenges: Hash: "..mapString)
local map = official_racer_maps[mapString]
if map ~= nil then
WriteLnToConsole("OfficialChallenges: Detected official challenge: "..map)
end
return map
end
end