Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
pub mod instance;
mod ipc;
mod render;
mod world;
use gfx::{format::Formatted, Encoder};
use std::{
ffi::CString,
io::{Read, Write},
mem::replace,
os::raw::{c_char, c_void},
};
use gfx_device_gl as gfx_gl;
use self::instance::{EngineGlContext, EngineInstance};
#[repr(C)]
#[derive(Copy, Clone)]
pub struct PreviewInfo {
width: u32,
height: u32,
hedgehogs_number: u8,
land: *const u8,
}
#[no_mangle]
pub extern "C" fn protocol_version() -> u32 {
56
}
#[no_mangle]
pub extern "C" fn start_engine() -> *mut EngineInstance {
let engine_state = Box::new(EngineInstance::new());
Box::leak(engine_state)
}
#[no_mangle]
pub extern "C" fn generate_preview(engine_state: &mut EngineInstance, preview: &mut PreviewInfo) {
(*engine_state).process_ipc_queue();
(*engine_state).world.generate_preview();
let land_preview = (*engine_state).world.preview();
*preview = PreviewInfo {
width: land_preview.width() as u32,
height: land_preview.height() as u32,
hedgehogs_number: 0,
land: land_preview.raw_pixels().as_ptr(),
};
}
#[no_mangle]
pub extern "C" fn send_ipc(engine_state: &mut EngineInstance, buf: *const u8, size: usize) {
unsafe {
(*engine_state)
.ipc
.write(std::slice::from_raw_parts(buf, size))
.unwrap();
}
}
#[no_mangle]
pub extern "C" fn read_ipc(engine_state: &mut EngineInstance, buf: *mut u8, size: usize) -> usize {
unsafe {
(*engine_state)
.ipc
.read(std::slice::from_raw_parts_mut(buf, size))
.unwrap_or(0)
}
}
#[no_mangle]
pub extern "C" fn setup_current_gl_context(
engine_state: &mut EngineInstance,
width: u16,
height: u16,
gl_loader: extern "C" fn(*const c_char) -> *const c_void,
) {
let (device, mut factory) = gfx_gl::create(|name| {
let c_name = CString::new(name).unwrap();
gl_loader(c_name.as_ptr())
});
let dimensions = (width, height, 1u16, gfx::texture::AaMode::Single);
let (render_target, depth_buffer) = gfx_gl::create_main_targets_raw(
dimensions,
gfx::format::Rgba8::get_format().0,
gfx::format::Depth::get_format().0,
);
let mut command_buffer: Encoder<_, _> = factory.create_command_buffer().into();
engine_state.gl_context = Some(EngineGlContext {
device,
factory,
render_target: gfx::memory::Typed::new(render_target),
depth_buffer: gfx::memory::Typed::new(depth_buffer),
command_buffer,
})
}
#[no_mangle]
pub extern "C" fn render_frame(engine_state: &mut EngineInstance) {
let mut context = replace(&mut engine_state.gl_context, None);
if let Some(ref mut c) = context {
engine_state.render(&mut c.command_buffer, &mut c.render_target)
}
replace(&mut engine_state.gl_context, context);
}
#[no_mangle]
pub extern "C" fn advance_simulation(engine_state: &mut EngineInstance, ticks: u32) -> bool {
engine_state.world.step();
true
}
#[no_mangle]
pub extern "C" fn cleanup(engine_state: *mut EngineInstance) {
unsafe {
Box::from_raw(engine_state);
}
}