Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
if(NOT APPLE)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
endif()
if(APPLE AND NOT SKIPBUNDLE)
find_package(Qt5 REQUIRED QUIET COMPONENTS Core Widgets Gui Network)
find_package(SDL2 REQUIRED)
find_package(SDL2_image 2 REQUIRED)
find_package(SDL2_net 2 REQUIRED)
find_package(SDL2_ttf 2 REQUIRED)
find_package(SDL2_mixer 2 REQUIRED)
find_package(OggVorbis REQUIRED)
find_package(PNG REQUIRED)
if(NOT NOAUTOUPDATE)
find_package(Sparkle) #needed for SPARKLE_FOUND variable
#needed because the 'if' clause in the script prints silly policy warnings
if(SPARKLE_FOUND)
set(SPARKLE_FOUND 1)
else()
set(SPARKLE_FOUND 0)
endif()
endif()
#remove the ";-framework Cocoa" from the SDL2_LIBRARY variable
string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL2_LIBRARY}")
#remove the "libSDLmain.a" from the SDL2_LIBRARY variable
string(REGEX REPLACE ".*;(.*)" "\\1" sdl_library_only "${sdl_library_only}")
#get the neme of the library (harmelss if it is static)
string(REGEX REPLACE ".*/(.*)$" "\\1" PNG_LIBNAME "${PNG_LIBRARY}")
string(REGEX REPLACE ".*/(.*)$" "\\1" ZLIB_LIBNAME "${ZLIB_LIBRARY}")
set(frameworks_dir ${CMAKE_INSTALL_PREFIX}/${target_library_install_dir})
if(${BUILD_ENGINE_LIBRARY})
set(engine_full_path "${frameworks_dir}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set(engine_full_path "${CMAKE_INSTALL_PREFIX}/hwengine${CMAKE_EXECUTABLE_SUFFIX}")
endif()
#create the .app bundle using BundleUtilities instead of old macdeployqt
set(APP_DIR "Hedgewars.app")
set(APP_BASE_DIR "${CMAKE_INSTALL_PREFIX}/../") # should be, Hedgewars.app/Contents/MacOS/../
# macro to install qt5 plugins
# modified from https://github.com/Kitware/CMake/blob/master/Source/QtDialog/CMakeLists.txt
macro(install_qt5_plugin _qt_plugin_name _qt_plugins_var)
get_target_property(_qt_plugin_path "${_qt_plugin_name}" LOCATION)
if(EXISTS "${_qt_plugin_path}")
get_filename_component(_qt_plugin_file "${_qt_plugin_path}" NAME)
get_filename_component(_qt_plugin_type "${_qt_plugin_path}" PATH)
get_filename_component(_qt_plugin_type "${_qt_plugin_type}" NAME)
set(_qt_plugin_dir "PlugIns")
set(_qt_plugin_dest "${_qt_plugin_dir}/${_qt_plugin_type}")
install(FILES "${_qt_plugin_path}"
DESTINATION "../${_qt_plugin_dest}" # relative to install dir
${COMPONENT})
list(APPEND ${_qt_plugins_var}
"\${CMAKE_BINARY_DIR}/${APP_BASE_DIR}/${_qt_plugin_dest}/${_qt_plugin_file}")
else()
message(FATAL_ERROR "QT plugin ${_qt_plugin_name} not found")
endif()
endmacro()
# install cocoa plugin and build list to send to fixup_bundle
install_qt5_plugin("Qt5::QCocoaIntegrationPlugin" QT_PLUGINS)
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/qt.conf"
"[Paths]\nPlugins = ${_qt_plugin_dir}\n")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/qt.conf"
DESTINATION "../Resources" # relative to install dir
${COMPONENT})
# Build up search directories for fixup_bundle
set(DIRS "")
# Add QT bin and lib paths
if(CMAKE_PREFIX_PATH)
foreach(dir ${CMAKE_PREFIX_PATH})
list(APPEND DIRS "${dir}/bin" "${dir}/lib")
endforeach()
endif()
# Add other lib folder from around the system
list(APPEND DIRS
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/opt/local/lib
)
# operate on the Hedgewars.app
set(APPS ${CMAKE_BINARY_DIR}/${APP_DIR})
# debugging
message(STATUS "APPS: ${APPS}")
message(STATUS "QT_PLUGINS: ${QT_PLUGINS}")
message(STATUS "DIRS: ${DIRS}")
# properly fixup the .app to include all dependencies
install(CODE "include(BundleUtilities)
fixup_bundle(\"${APPS}\" \"${QT_PLUGINS}\" \"${DIRS}\")")
#create the .dmg for deployment
#first make sure .app exists, then remove any old .dmg with same name, finally run the script
add_custom_target(dmg COMMAND make install
COMMAND rm -f ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/create-dmg.sh
--volname "Hedgewars ${HEDGEWARS_VERSION}"
# --volicon icon.icns
--window-size 600 470
--icon-size 96
--icon "Hedgewars" 190 190
--app-drop-link 410 190
--background "${CMAKE_CURRENT_SOURCE_DIR}/../misc/dmgBackground.png"
${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
${CMAKE_BINARY_DIR}/${APP_DIR}
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
endif()