(*
* Hedgewars, a worms-like game
* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
unit uConsts;
interface
uses SDLh;
{$INCLUDE options.inc}
type TStuff = (sHorizont, sSky, sConsoleBG, sPowerBar, sQuestion, sWindBar,
sWindL, sWindR);
TGameState = (gsLandGen, gsStart, gsGame, gsConsole, gsExit);
TGameType = (gmtLocal, gmtDemo, gmtNet);
TPathType = (ptData, ptGraphics, ptThemes, ptThemeCurrent, ptTeams, ptMaps,
ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts);
TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
sprLag, sprArrow, sprGrenade, sprTargetP, sprUFO,
sprSmokeTrace, sprRopeHook);
TGearType = (gtCloud, gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag,
gtGrave, gtUFO, gtShotgunShot, gtActionTimer, gtPickHammer, gtRope,
gtSmokeTrace);
TSound = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, sndSplash,
sndShotgunReload, sndShotgunFire, sndGraveImpact);
TAmmoType = (amGrenade, amBazooka, amUFO, amShotgun, amPickHammer, amSkip, amRope);
THWFont = (fnt16, fntBig);
THHFont = record
Handle: PTTF_Font;
Height: integer;
Name: string[15];
end;
TAmmo = record
Propz: LongWord;
Count: LongWord;
NumPerTurn: LongWord;
Timer: LongWord;
AmmoType: TAmmoType;
end;
resourcestring
errmsgCreateSurface = 'Error creating DirectDraw7 surface';
errmsgNoDesc = 'Unknown error';
errmsgTransparentSet = 'Error setting transparent color';
errmsgDynamicVar = 'Error working with dynamic memory';
errmsgUnknownCommand = 'Unknown command';
errmsgUnknownVariable = 'Unknown variable';
errmsgIncorrectUse = 'Incorrect use';
errmsgShouldntRun = 'This program shouldn''t be run manually';
msgLoading = 'Loading ';
msgOK = 'ok';
msgFailed = 'failed';
msgGettingConfig = 'Getting game config...';
const
cAppName = 'hw';
cAppTitle = 'hw';
cNetProtoVersion = 1;
rndfillstr = 'hw';
cTransparentColor: Cardinal = $000000;
cMaxHHIndex = 9;
cMaxHHs = 20;
cHHSurfaceWidth = 512;
cHHSurfaceHeigth = 256;
cHHHalfHeight = 11;
cKeyMaxIndex = 322;
cMaxCaptions = 4;
cInactDelay = 1500;
gfForts = $00000001;
gstDrowning = $00000001;
gstHHDriven = $00000002;
gstMoving = $00000004;
gstAttacked = $00000008;
gstAttacking = $00000010;
gstCollision = $00000020;
gstHHChooseTarget = $00000040;
gstFalling = $00000080;
gstHHJumping = $00000100;
gsttmpFlag = $00000200;
gstOutOfHH = $00000400;
gstHHThinking = $00000800;
gtsStartGame = 1;
gtsSmoothWindCh = 2;
gm_Left = $00000001;
gm_Right = $00000002;
gm_Up = $00000004;
gm_Down = $00000008;
gm_Switch = $00000010;
gm_Attack = $00000020;
gm_LJump = $00000040;
gm_HJump = $00000080;
gm_Destroy= $00000100;
cMaxSlot = 4;
cMaxSlotAmmo = 1;
ammoprop_Timerable = $00000001;
ammoprop_Power = $00000002;
ammoprop_NeedTarget = $00000004;
ammoprop_ForwMsgs = $00000008;
ammoprop_AttackInFall = $00000010;
ammoprop_AttackInJump = $00000020;
AMMO_INFINITE = High(LongWord);
capgrpStartGame = 0;
capgrpAmmoinfo = 1;
capgrpNetSay = 2;
EXPLAllDamageInRadius = 1;
EXPLAutoSound = 2;
EXPLNoDamage = 4;
cToggleConsoleKey = 39;
NoPointX = Low(Integer); // константа для TargetPoint, показывает, что цель не указана
cLandFileName = 'Land.bmp';
cHHFileName = 'Hedgehog.png';
cCHFileName = 'Crosshair.png';
cThemeCFGFilename = 'theme.cfg';
Fontz: array[THWFont] of THHFont = (
(Height: 12;
Name: 'UN1251N.TTF'),
(Height: 24;
Name: 'UN1251N.TTF')
);
Pathz: array[TPathType] of string[ 64] = (
'Data/', // ptData
'Data/Graphics/', // ptGraphics
'Data/Themes/', // ptThemes
'Data/Themes/Default/', // ptThemeCurrent
'Data/Teams/', // ptTeams
'Data/Maps/', // ptMaps
'Data/Maps/Current/', // ptMapCurrent
'Data/Demos/', // ptDemos
'Data/Sounds/', // ptSounds
'Data/Graphics/Graves/', // ptGraves
'Data/Fonts/', // ptFonts
'Data/Forts/' // ptForts
);
StuffLoadData: array[TStuff] of record
FileName: String[31];
Path : TPathType;
end = (
(FileName: 'horizont.png'; Path: ptThemeCurrent ), // sHorizont
(FileName: 'Sky.png'; Path: ptThemeCurrent ), // sSky
(FileName: 'Console.png'; Path: ptGraphics ), // sConsoleBG
(FileName: 'PowerBar.png'; Path: ptGraphics ), // sPowerBar
(FileName: 'thinking.png'; Path: ptGraphics ), // sQuestion
(FileName: 'WindBar.png'; Path: ptGraphics ), // sWindBar
(FileName: 'WindL.png'; Path: ptGraphics ), // sWindL
(FileName: 'WindR.png'; Path: ptGraphics ) // sWindR
);
StuffPoz: array[TStuff] of TSDL_Rect = (
(x: 0; y: 0; w: 512; h: 256), // sHorizont
(x: 512; y: 0; w: 64; h:1024), // sSky
(x: 256; y: 256; w: 256; h: 256), // sConsoleBG
(x: 256; y: 768; w: 256; h: 32), // sPowerBar
(x: 256; y: 512; w: 32; h: 32), // sQuestion
(x: 256; y: 800; w: 151; h: 17), // sWindBar
(x: 256; y: 817; w: 80; h: 13), // sWindL
(x: 336; y: 817; w: 80; h: 13) // sWindR
);
SpritesData: array[TSprite] of record
FileName: String[31];
Path : TPathType;
Surface : PSDL_Surface;
Width, Height: integer;
end = (
(FileName: 'BlueWater.png'; Path: ptGraphics; Width: 256; Height: 48),// sprWater
(FileName: 'Clouds.png'; Path: ptGraphics; Width: 256; Height:128),// sprCloud
(FileName: 'Bomb.png'; Path: ptGraphics; Width: 16; Height: 16),// sprBomb
(FileName: 'BigDigits.png'; Path: ptGraphics; Width: 32; Height: 32),// sprBigDigit
(FileName: 'Frame.png'; Path: ptGraphics; Width: 4; Height: 32),// sprFrame
(FileName: 'Lag.png'; Path: ptGraphics; Width: 64; Height: 64),// sprLag
(FileName: 'Arrow.png'; Path: ptGraphics; Width: 16; Height: 16),// sprCursor
(FileName: 'Grenade.png'; Path: ptGraphics; Width: 32; Height: 32),// sprGrenade
(FileName: 'Targetp.png'; Path: ptGraphics; Width: 32; Height: 32),// sprTargetP
(FileName: 'UFO.png'; Path: ptGraphics; Width: 32; Height: 32),// sprUFO
(FileName:'SmokeTrace.png'; Path: ptGraphics; Width: 32; Height: 32),// sprSmokeTrace
(FileName: 'RopeHook.png'; Path: ptGraphics; Width: 32; Height: 32) // sprRopeHook
);
Soundz: array[TSound] of record
FileName: String[31];
Path : TPathType;
id : PMixChunk;
end = (
(FileName: 'grenadeimpact.ogg'; Path: ptSounds ),// sndGrenadeImpact
(FileName: 'explosion.ogg'; Path: ptSounds ),// sndExplosion
(FileName: 'throwpowerup.ogg'; Path: ptSounds ),// sndThrowPowerUp
(FileName: 'throwrelease.ogg'; Path: ptSounds ),// sndThrowRelease
(FileName: 'splash.ogg'; Path: ptSounds ),// sndSplash
(FileName: 'shotgunreload.ogg'; Path: ptSounds ),// sndShotgunReload
(FileName: 'shotgunfire.ogg'; Path: ptSounds ),// sndShotgunFire
(FileName: 'graveimpact.ogg'; Path: ptSounds ) // sndGraveImpact
);
Ammoz: array [TAmmoType] of record
Name: string[32];
Ammo: TAmmo;
Slot: Longword;
TimeAfterTurn: Longword;
end = (
(Name: 'Grenade';
Ammo: (Propz: ammoprop_Timerable or ammoprop_Power;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 3000;
AmmoType: amGrenade);
Slot: 0;
TimeAfterTurn: 3000),
(Name: 'Bazooka';
Ammo: (Propz: ammoprop_Power;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
AmmoType: amBazooka);
Slot: 1;
TimeAfterTurn: 3000),
(Name: 'UFO';
Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget;
Count: 4;
NumPerTurn: 0;
Timer: 0;
AmmoType: amUFO);
Slot: 0;
TimeAfterTurn: 3000),
(Name: 'Shotgun';
Ammo: (Propz: 0;
Count: AMMO_INFINITE;
NumPerTurn: 1;
Timer: 0;
AmmoType: amShotgun);
Slot: 2;
TimeAfterTurn: 3000),
(Name: 'Pneumatic pick';
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInFall or ammoprop_AttackInJump;
Count: 2;
NumPerTurn: 0;
Timer: 0;
AmmoType: amPickHammer);
Slot: 3;
TimeAfterTurn: 0),
(Name: 'Skip turn';
Ammo: (Propz: 0;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
AmmoType: amSkip);
Slot: 4;
TimeAfterTurn: 0),
(Name: 'Rope';
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInFall or ammoprop_AttackInJump;
Count: 5;
NumPerTurn: 0;
Timer: 0;
AmmoType: amRope);
Slot: 3;
TimeAfterTurn: 0)
);
Resolutions: array[0..3] of String = (
'640 480',
'800 600',
'1024 768',
'1280 1024'
);
implementation
end.