rust/lib-hedgewars-engine/src/instance.rs
author Wuzzy <Wuzzy2@mail.ru>
Mon, 10 Dec 2018 07:35:29 +0100
changeset 14405 9c7d5f595881
parent 14299 21be7838a127
child 14707 29dbe9ce8b7d
permissions -rw-r--r--
Longer delays between turns for better readability The control was given too fast to the next hog, this made it hard to see damage and messages.

use hedgewars_engine_messages::messages::{
    ConfigEngineMessage::*, EngineMessage::*, KeystrokeAction::*, SyncedEngineMessage::*,
    UnorderedEngineMessage::*, UnsyncedEngineMessage::*, *,
};

use self::gfx_gl::{CommandBuffer, Resources};
use gfx::format::{Unorm, D24, R8_G8_B8_A8};
use gfx_device_gl as gfx_gl;

use super::{ipc::IPC, world::World};

pub struct EngineGlContext {
    pub device: gfx_gl::Device,
    pub factory: gfx_gl::Factory,
    pub render_target: gfx::handle::RenderTargetView<Resources, (R8_G8_B8_A8, Unorm)>,
    pub depth_buffer: gfx::handle::DepthStencilView<Resources, (D24, Unorm)>,
    pub command_buffer: gfx::Encoder<Resources, CommandBuffer>,
}

pub struct EngineInstance {
    pub world: World,
    pub ipc: IPC,
    pub gl_context: Option<EngineGlContext>,
}

impl EngineInstance {
    pub fn new() -> Self {
        let world = World::new();
        Self {
            world,
            ipc: IPC::new(),
            gl_context: None,
        }
    }

    pub fn render<R, C>(
        &self,
        command_buffer: &mut gfx::Encoder<R, C>,
        render_target: &gfx::handle::RenderTargetView<R, gfx::format::Rgba8>,
    ) where
        R: gfx::Resources,
        C: gfx::CommandBuffer<R>,
    {
        command_buffer.clear(render_target, [0.0, 0.5, 0.0, 1.0]);
    }

    fn process_unordered_message(&mut self, message: &UnorderedEngineMessage) {
        match message {
            Pong => println!("Pong!"),
            _ => unimplemented!(),
        }
    }

    fn process_config_message(&mut self, message: &ConfigEngineMessage) {
        match message {
            SetSeed(seed) => self.world.set_seed(seed.as_bytes()),
            _ => unimplemented!(),
        }
    }

    pub fn process_ipc_queue(&mut self) {
        let messages: Vec<EngineMessage> = self.ipc.iter().collect();

        for message in messages {
            println!("Processing message: {:?}", message);
            match message {
                Unknown => println!("Unknown message"),
                Empty => println!("Empty message"),
                Synced(_, _) => unimplemented!(),
                Unsynced(_) => unimplemented!(),
                Unordered(unordered_message) => self.process_unordered_message(&unordered_message),
                Config(config_message) => self.process_config_message(&config_message),
            }
        }
    }
}