Longer delays between turns for better readability
The control was given too fast to the next hog, this made it hard to see damage and messages.
use hedgewars_engine_messages::{messages::*, parser::extract_message};
use netbuf::*;
use std::io::*;
pub struct IPC {
in_buffer: Buf,
out_buffer: Buf,
}
impl IPC {
pub fn new() -> Self {
Self {
in_buffer: Buf::new(),
out_buffer: Buf::new(),
}
}
pub fn send_message(&mut self, message: &EngineMessage) {
self.out_buffer.write(&message.to_bytes()).unwrap();
}
pub fn iter(&mut self) -> IPCMessagesIterator {
IPCMessagesIterator::new(self)
}
}
impl Write for IPC {
fn write(&mut self, buf: &[u8]) -> Result<usize> {
self.in_buffer.write(buf)
}
fn flush(&mut self) -> Result<()> {
self.in_buffer.flush()
}
}
impl Read for IPC {
fn read(&mut self, buf: &mut [u8]) -> Result<usize> {
let read_bytes = self.out_buffer.as_ref().read(buf)?;
self.out_buffer.consume(read_bytes);
Ok(read_bytes)
}
}
pub struct IPCMessagesIterator<'a> {
ipc: &'a mut IPC,
}
impl<'a> IPCMessagesIterator<'a> {
pub fn new(ipc: &'a mut IPC) -> Self {
Self { ipc }
}
}
impl<'a> Iterator for IPCMessagesIterator<'a> {
type Item = EngineMessage;
fn next(&mut self) -> Option<Self::Item> {
let (consumed, message) = extract_message(&self.ipc.in_buffer[..])?;
self.ipc.in_buffer.consume(consumed);
Some(message)
}
}