QTfrontend/mission.h
author Wuzzy <Wuzzy2@mail.ru>
Sat, 18 May 2019 19:33:49 +0200
changeset 15012 9d00a873bbcc
parent 14530 029f40c609b4
permissions -rw-r--r--
Don't abort ready phase for moving camera with keys Rationale: The keys are equivalent to moving the mouse, but boving the mouse doesn't abort the ready phase. So this is only fair: Players should not be punished for using different controls.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2018 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef MISSION_H
#define MISSION_H

#include <QString>
#include <QSettings>

QSettings* getMissionTeamFile(QString & missionName, QString & teamName);
bool isMissionWon(QString & missionName, QString & teamName);
bool missionValueExists(QString & missionName, QString & teamName, QString key);
QVariant getMissionValue(QString & missionName, QString & teamName, QString key);

#endif