Don't abort ready phase for moving camera with keys
Rationale: The keys are equivalent to moving the mouse, but boving the mouse doesn't abort the ready phase. So this is only fair: Players should not be punished for using different controls.
#include "hwengine.h"
#include <QDebug>
#include <QImage>
#include <QUuid>
#include "engine_instance.h"
#include "engine_interface.h"
#include "game_view.h"
#include "preview_acceptor.h"
HWEngine::HWEngine(QObject* parent) : QObject(parent) {}
HWEngine::~HWEngine() {}
void HWEngine::getPreview() {
emit previewIsRendering();
m_gameConfig = GameConfig();
m_gameConfig.cmdSeed(QUuid::createUuid().toByteArray());
EngineInstance engine(m_engineLibrary);
if (!engine.isValid()) // TODO: error notification
return;
engine.sendConfig(m_gameConfig);
QImage previewImage = engine.generatePreview();
if (m_previewAcceptor) m_previewAcceptor->setImage(previewImage);
emit previewImageChanged();
// m_runQueue->queue(m_gameConfig);
}
EngineInstance* HWEngine::runQuickGame() {
m_gameConfig.cmdTheme("Nature");
Team team1;
team1.name = "team1";
Team team2;
team2.name = "team2";
team2.color = "7654321";
m_gameConfig.cmdTeam(team1);
m_gameConfig.cmdTeam(team2);
EngineInstance* engine = new EngineInstance(m_engineLibrary, this);
return engine;
// m_runQueue->queue(m_gameConfig);
}
int HWEngine::previewHedgehogsCount() const { return m_previewHedgehogsCount; }
PreviewAcceptor* HWEngine::previewAcceptor() const { return m_previewAcceptor; }
QString HWEngine::engineLibrary() const { return m_engineLibrary; }
void HWEngine::setPreviewAcceptor(PreviewAcceptor* previewAcceptor) {
if (m_previewAcceptor == previewAcceptor) return;
m_previewAcceptor = previewAcceptor;
emit previewAcceptorChanged(m_previewAcceptor);
}
void HWEngine::setEngineLibrary(const QString& engineLibrary) {
if (m_engineLibrary == engineLibrary) return;
m_engineLibrary = engineLibrary;
emit engineLibraryChanged(m_engineLibrary);
}