Don't abort ready phase for moving camera with keys
Rationale: The keys are equivalent to moving the mouse, but boving the mouse doesn't abort the ready phase. So this is only fair: Players should not be punished for using different controls.
<RCC>
<qresource prefix="/">
<file>main.qml</file>
<file>Page1.qml</file>
<file>Page1Form.ui.qml</file>
<file>qtquickcontrols2.conf</file>
<file>res/iconTime.png</file>
</qresource>
</RCC>