function saveCompletedStatus(planetNum)
-- 1 2 3 4 5 6
-- order: moon01, fruit01, fruit02, ice01, desert01, death01
local status = "000000"
if tonumber(GetCampaignVar("MainMissionsStatus")) then
status = GetCampaignVar("MainMissionsStatus")
end
if i == 1 then
status = "1"..status:sub(planetNum+1)
elseif i == status:len() then
status = status:sub(1,planetNum-1).."1"
else
status = status:sub(1,planetNum-1).."1"..status:sub(planetNum+1)
end
SaveCampaignVar("MainMissionsStatus",status)
end
function getCompletedStatus()
local allStatus = ""
if tonumber(GetCampaignVar("MainMissionsStatus")) then
allStatus = GetCampaignVar("MainMissionsStatus")
end
local status = {
moon01 = false,
fruit01 = false,
fruit02 = false,
ice01 = false,
desert01 = false,
death01 = false
}
if allStatus ~= "" then
if allStatus:sub(1,1) == "1" then
status.moon01 = true
end
if allStatus:sub(2,2) == "1" then
status.fuit01 = true
end
if allStatus:sub(3,3) == "1" then
status.fruit02 = true
end
if allStatus:sub(4,4) == "1" then
status.ice01 = true
end
if allStatus:sub(5,5) == "1" then
status.desert01 = true
end
if allStatus:sub(6,6) == "1" then
status.death01 = true
end
end
return status
end
function initCheckpoint(mission)
local checkPoint = 1
if GetCampaignVar("CurrentMission") ~= mission then
SaveCampaignVar("CurrentMission", mission)
SaveCampaignVar("CurrentMissionCheckpoint", 1)
else
checkPoint = tonumber(GetCampaignVar("currentMissionCheckpoint"))
end
return checkPoint
end
function saveCheckpoint(cp)
SaveCampaignVar("CurrentMissionCheckpoint", cp)
end
-- saves what bonuses are available
-- times is how many times the bonus will be available, this will be mission specific
function saveBonus(index, times)
-- 1 2 3
-- order: desert03, fruit03, death02
local bonus = "000"
if tonumber(GetCampaignVar("SideMissionsBonuses")) then
bonus = GetCampaignVar("SideMissionsBonuses")
end
if i == 1 then
bonus = times..bonus:sub(index+1)
elseif i == bonus:len() then
bonus = bonus:sub(1,index-1)..times
else
bonus = bonus:sub(1,index-1)..times..bonus:sub(index+1)
end
SaveCampaignVar("SideMissionsBonuses",bonus)
end
function getBonus(index)
local bonus = 0
if tonumber(GetCampaignVar("SideMissionsBonuses")) then
bonusString = GetCampaignVar("SideMissionsBonuses")
bonus = bonusString:sub(index,index)
end
return bonus
end