Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
/*
* Copyright (c) 2009 Nokia Corporation.
*/
#ifndef QASPECTRATIOLAYOUT_H_
#define QASPECTRATIOLAYOUT_H_
#include <QLayout>
#include <QPointer>
#include <QRect>
#include <QWidgetItem>
#include <QLayoutItem>
class QAspectRatioLayout : public QLayout
{
Q_OBJECT
public:
QAspectRatioLayout(QWidget* parent, int spacing =-1);
QAspectRatioLayout(int spacing = -1);
~QAspectRatioLayout();
/* Convenience method */
virtual void add(QLayoutItem* item);
/* http://doc.trolltech.com/qlayout.html#addItem */
virtual void addItem(QLayoutItem* item);
/* http://doc.trolltech.com/qlayout.html#addWidget */
virtual void addWidget(QWidget* widget);
/* http://doc.trolltech.com/qlayout.html#takeAt */
virtual QLayoutItem* takeAt(int index);
/* http://doc.trolltech.com/qlayout.html#itemAt */
virtual QLayoutItem* itemAt(int index) const;
/* http://doc.trolltech.com/qlayout.html#count */
virtual int count() const;
/*
* These are ours since we do have only one item.
*/
virtual QLayoutItem* replaceItem(QLayoutItem* item);
virtual QLayoutItem* take();
virtual bool hasItem() const;
/* http://doc.trolltech.com/qlayout.html#expandingDirections */
virtual Qt::Orientations expandingDirections() const;
/*
* This method contains most of the juice of this article.
* http://doc.trolltech.com/qlayoutitem.html#setGeometry
*/
virtual void setGeometry(const QRect& rect);
/* http://doc.trolltech.com/qlayoutitem.html#geometry */
virtual QRect geometry();
/* http://doc.trolltech.com/qlayoutitem.html#sizeHint */
virtual QSize sizeHint() const;
/* http://doc.trolltech.com/qlayout.html#minimumSize */
virtual QSize minimumSize() const;
/* http://doc.trolltech.com/qlayoutitem.html#hasHeightForWidth */
virtual bool hasHeightForWidth() const;
private:
/* Saves the last received rect. */
void setLastReceivedRect(const QRect& rect);
/* Used to initialize the object. */
void init(int spacing);
/* Calculates the maximum size for the item from the assigned size. */
QSize calculateProperSize(QSize from) const;
/* Calculates the center location from the assigned size and
* the items size. */
QPoint calculateCenterLocation(QSize from, QSize itemSize) const;
/* Check if two QRects are equal */
bool areRectsEqual(const QRect& a, const QRect& b) const;
/* Contains item reference */
QLayoutItem* item;
/*
* Used for caching so we won't do calculations every time
* setGeometry is called.
*/
QRect* lastReceivedRect;
/* Contains geometry */
QRect* _geometry;
};
#endif /* QASPECTRATIOLAYOUT_H_ */