Bots are in the same thread as game. Fixes FreePascal issues.
(*
* Hedgewars, a worms-like game
* Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
unit uMisc;
interface
uses uConsts, SDLh;
{$INCLUDE options.inc}
var isCursorVisible : boolean = false;
isTerminated : boolean = false;
isInLag : boolean = false;
isSoundEnabled : boolean = true;
isSEBackup : boolean = true;
isInMultiShoot : boolean = false;
GameState : TGameState = Low(TGameState);
GameType : TGameType = gmtLocal;
GameFlags : Longword = 0;
TurnTimeLeft : Longword = 0;
cHedgehogTurnTime: Longword = 45000;
cMaxAIThinkTime : Longword = 5000;
cCloudsNumber : integer = 9;
cConsoleHeight : integer = 320;
cConsoleYAdd : integer = 0;
cTimerInterval : Longword = 5;
cScreenWidth : integer = 1024;
cScreenHeight : integer = 768;
cBits : integer = 16;
cBitsStr : string[2] = '16';
cWaterLine : integer = 1024;
cVisibleWater : integer = 128;
cScreenEdgesDist : integer = 240;
cTeamHealthWidth : integer = 128;
GameTicks : LongWord = 0;
cSkyColor : Longword = 0;
cWaterColor : Longword = $005ACE;
cWhiteColor : Longword = $FFFFFF;
cConsoleSplitterColor : Longword = $FF0000;
cColorNearBlack : Longword = 16;
cExplosionBorderColor : LongWord = $808080;
cDrownSpeed : Double = 0.06;
cMaxWindSpeed : Double = 0.0005;
cWindSpeed : Double = 0.0001;
cGravity : Double = 0.0005;
cShowFPS : boolean = true;
cFullScreen : boolean = true;
cLocaleFName : shortstring = 'en.txt';
cSeed : shortstring = '';
cInitVolume : integer = 128;
cVolumeDelta : integer = 0;
const
cMaxPower = 1500;
cMaxAngle = 2048;
cPowerDivisor = 1500;
var
cSendEmptyPacketTime : LongWord = 2000;
cSendCursorPosTime : LongWord = 50;
ShowCrosshair : boolean;
flagMakeCapture: boolean = false;
InitStepsFlags: Longword = 0;
AttackBar: integer = 0; // 0 - none, 1 - just bar at the right-down corner, 2 - like in WWP
function hwSign(r: Double): integer;
function Min(a, b: integer): integer;
function Max(a, b: integer): integer;
procedure OutError(Msg: String; const isFatalError: boolean=false);
procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean);
procedure SDLTry(Assert: boolean; isFatal: boolean);
function IntToStr(n: integer): shortstring;
function FloatToStr(n: Double): shortstring;
function DxDy2Angle32(const _dY, _dX: Extended): integer;
function DxDy2AttackAngle(const _dY, _dX: Extended): integer;
procedure AdjustColor(var Color: Longword);
{$IFDEF DEBUGFILE}
procedure AddFileLog(s: shortstring);
function RectToStr(Rect: TSDL_Rect): shortstring;
{$ENDIF}
var CursorPoint: TPoint;
TargetPoint: TPoint = (X: NoPointX; Y: 0);
implementation
uses uConsole, uStore, uIO{$IFDEF FPC}, Math{$ENDIF};
{$IFDEF DEBUGFILE}
var f: textfile;
{$ENDIF}
function hwSign(r: Double): integer;
begin
if r < 0 then Result:= -1 else Result:= 1
end;
function Min(a, b: integer): integer;
begin
if a < b then Result:= a else Result:= b
end;
function Max(a, b: integer): integer;
begin
if a > b then Result:= a else Result:= b
end;
procedure OutError(Msg: String; const isFatalError: boolean=false);
begin
{$IFDEF DEBUGFILE}AddFileLog(Msg);{$ENDIF}
WriteLnToConsole(Msg);
if isFatalError then
begin
SendIPC('E' + GetLastConsoleLine);
SDL_Quit;
halt(1)
end
end;
procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean);
begin
if not Assert then OutError(Msg, isFatal)
end;
procedure SDLTry(Assert: boolean; isFatal: boolean);
begin
if not Assert then OutError(SDL_GetError, isFatal)
end;
procedure AdjustColor(var Color: Longword);
begin
Color:= SDL_MapRGB(PixelFormat, (Color shr 16) and $FF, (Color shr 8) and $FF, Color and $FF)
end;
function IntToStr(n: integer): shortstring;
begin
str(n, Result)
end;
function FloatToStr(n: Double): shortstring;
begin
str(n:5:5, Result)
end;
{$IFNDEF FPC}
function arctan2(const Y, X: Double): Double;
asm
fld Y
fld X
fpatan
fwait
end;
{$ENDIF}
function DxDy2Angle32(const _dY, _dX: Extended): integer;
const _16divPI: Extended = 16/pi;
begin
Result:= trunc(arctan2(_dY, _dX) * _16divPI) and $1f
end;
function DxDy2AttackAngle(const _dY, _dX: Extended): integer;
const MaxAngleDivPI: Extended = cMaxAngle/pi;
begin
Result:= trunc(arctan2(_dY, _dX) * MaxAngleDivPI) mod cMaxAngle
end;
{$IFDEF DEBUGFILE}
procedure AddFileLog(s: shortstring);
begin
writeln(f, GameTicks: 6, ': ', s);
flush(f)
end;
function RectToStr(Rect: TSDL_Rect): shortstring;
begin
Result:= '(x: ' + inttostr(rect.x) + '; y: ' + inttostr(rect.y) + '; w: ' + inttostr(rect.w) + '; h: ' + inttostr(rect.h) + ')'
end;
initialization
AssignFile(f, 'debug.txt');
rewrite(f);
finalization
writeln(f, '-= halt at ',GameTicks,' ticks =-');
Flush(f);
closefile(f)
{$ENDIF}
end.