And more refactoring...
unit uFLIPC;
interface
uses SDLh, uFLTypes;
procedure initIPC;
procedure freeIPC;
procedure ipcToEngine(s: shortstring);
procedure ipcToEngineRaw(p: pointer; len: Longword); cdecl;
procedure ipcSetEngineBarrier(); cdecl;
procedure ipcRemoveBarrierFromEngineQueue(); cdecl;
//function ipcReadFromEngine: shortstring;
//function ipcCheckFromEngine: boolean;
procedure ipcToFrontend(s: shortstring);
procedure ipcToFrontendRaw(p: pointer; len: Longword);
function ipcReadFromFrontend: TIPCMessage;
function ipcCheckFromFrontend: boolean;
procedure registerIPCCallback(p: pointer; f: TIPCCallback);
implementation
var callbackPointerF: pointer;
callbackFunctionF: TIPCCallback;
callbackListenerThreadF: PSDL_Thread;
queueFrontend, queueEngine: PIPCQueue;
procedure ipcSend(var s: TIPCMessage; queue: PIPCQueue);
var pmsg: PIPCMessage;
begin
SDL_LockMutex(queue^.mut);
s.next:= nil;
s.barrier:= 0;
if (queue^.msg.next = nil) and (queue^.msg.str[0] = #0) and (queue^.msg.buf = nil) and (queue^.msg.barrier = 0) then
begin
queue^.msg:= s;
end else
begin
new(pmsg);
pmsg^:= s;
queue^.last^.next:= pmsg;
queue^.last:= pmsg;
end;
SDL_CondSignal(queue^.cond);
SDL_UnlockMutex(queue^.mut);
end;
function ipcRead(queue: PIPCQueue): TIPCMessage;
var pmsg: PIPCMessage;
begin
SDL_LockMutex(queue^.mut);
while ((queue^.msg.str[0] = #0) and (queue^.msg.buf = nil))
and ((queue^.msg.barrier > 0) or (queue^.msg.next = nil) or ((queue^.msg.next^.barrier > 0) and (queue^.msg.next^.str[0] = #0) and (queue^.msg.next^.buf = nil))) do
SDL_CondWait(queue^.cond, queue^.mut);
if (queue^.msg.str[0] <> #0) or (queue^.msg.buf <> nil) then
begin
ipcRead:= queue^.msg;
queue^.msg.str[0]:= #0;
queue^.msg.buf:= nil;
end else
begin
pmsg:= queue^.msg.next;
ipcRead:= pmsg^;
if pmsg^.barrier > 0 then
begin
pmsg^.str[0]:= #0;
pmsg^.buf:= nil
end else
begin
queue^.msg.next:= pmsg^.next;
if queue^.msg.next = nil then queue^.last:= @queue^.msg;
dispose(pmsg)
end
end;
SDL_UnlockMutex(queue^.mut)
end;
function ipcCheck(queue: PIPCQueue): boolean;
begin
SDL_LockMutex(queue^.mut);
ipcCheck:= (queue^.msg.str[0] > #0) or (queue^.msg.buf <> nil) or
((queue^.msg.barrier = 0) and (queue^.msg.next <> nil) and ((queue^.msg.next^.barrier = 0) or (queue^.msg.next^.str[0] <> #0) or (queue^.msg.next^.buf <> nil)));
SDL_UnlockMutex(queue^.mut)
end;
procedure ipcToEngine(s: shortstring);
var msg: TIPCMessage;
begin
msg.str:= s;
msg.buf:= nil;
ipcSend(msg, queueEngine)
end;
procedure ipcToFrontend(s: shortstring);
var msg: TIPCMessage;
begin
msg.str:= s;
msg.buf:= nil;
ipcSend(msg, queueFrontend)
end;
procedure ipcSetEngineBarrier(); cdecl;
begin
SDL_LockMutex(queueEngine^.mut);
inc(queueEngine^.last^.barrier);
SDL_UnlockMutex(queueEngine^.mut);
end;
procedure ipcRemoveBarrierFromEngineQueue(); cdecl;
var pmsg, t: PIPCMessage;
q: PIPCQueue;
begin
q:= queueEngine;
SDL_LockMutex(q^.mut);
pmsg:= @q^.msg;
while pmsg <> nil do
begin
t:= pmsg^.next;
q^.msg.next:= t;
pmsg^.str[0]:= #0;
if pmsg^.buf <> nil then
begin
FreeMem(pmsg^.buf, pmsg^.len);
pmsg^.buf:= nil
end;
if pmsg <> @q^.msg then
if pmsg^.barrier = 0 then
dispose(pmsg)
else
if pmsg^.barrier = 1 then
begin
dispose(pmsg);
t:= nil
end else
begin
dec(pmsg^.barrier);
q^.msg.next:= pmsg;
t:= nil
end
else
if pmsg^.barrier > 0 then
begin
dec(pmsg^.barrier);
t:= nil
end;
pmsg:= t
end;
if q^.msg.next = nil then q^.last:= @q^.msg;
q^.msg.str[0]:= #0;
q^.msg.buf:= nil;
SDL_UnlockMutex(q^.mut);
end;
procedure ipcToEngineRaw(p: pointer; len: Longword); cdecl;
var msg: TIPCMessage;
begin
msg.str[0]:= #0;
msg.len:= len;
msg.buf:= GetMem(len);
Move(p^, msg.buf^, len);
ipcSend(msg, queueEngine)
end;
procedure ipcToFrontendRaw(p: pointer; len: Longword);
var msg: TIPCMessage;
begin
msg.str[0]:= #0;
msg.len:= len;
msg.buf:= GetMem(len);
Move(p^, msg.buf^, len);
ipcSend(msg, queueFrontend)
end;
function ipcReadFromEngine: TIPCMessage;
begin
ipcReadFromEngine:= ipcRead(queueFrontend)
end;
function ipcReadFromFrontend: TIPCMessage;
begin
ipcReadFromFrontend:= ipcRead(queueEngine)
end;
function ipcCheckFromEngine: boolean;
begin
ipcCheckFromEngine:= ipcCheck(queueFrontend)
end;
function ipcCheckFromFrontend: boolean;
begin
ipcCheckFromFrontend:= ipcCheck(queueEngine)
end;
function engineListener(p: pointer): Longint; cdecl; export;
var msg: TIPCMessage;
begin
engineListener:= 0;
repeat
msg:= ipcReadFromEngine();
if msg.buf = nil then
callbackFunctionF(callbackPointerF, @msg.str[1], byte(msg.str[0]))
else
begin
callbackFunctionF(callbackPointerF, msg.buf, msg.len);
FreeMem(msg.buf, msg.len)
end
until false
end;
procedure registerIPCCallback(p: pointer; f: TIPCCallback);
begin
callbackPointerF:= p;
callbackFunctionF:= f;
callbackListenerThreadF:= SDL_CreateThread(@engineListener, 'engineListener', nil);
end;
function createQueue: PIPCQueue;
var q: PIPCQueue;
begin
new(q);
q^.msg.str:= '';
q^.msg.buf:= nil;
q^.msg.barrier:= 0;
q^.mut:= SDL_CreateMutex;
q^.cond:= SDL_CreateCond;
q^.msg.next:= nil;
q^.last:= @q^.msg;
createQueue:= q
end;
procedure destroyQueue(queue: PIPCQueue);
begin
SDL_DestroyCond(queue^.cond);
SDL_DestroyMutex(queue^.mut);
dispose(queue);
end;
procedure initIPC;
begin
queueFrontend:= createQueue;
queueEngine:= createQueue;
callbackPointerF:= nil;
callbackListenerThreadF:= nil;
end;
procedure freeIPC;
begin
//FIXME SDL_KillThread(callbackListenerThreadF);
destroyQueue(queueFrontend);
destroyQueue(queueEngine);
end;
end.