use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "MessageDialog.h"
#include "HWApplication.h"
int MessageDialog::ShowFatalMessage(const QString & msg, QWidget * parent)
{
return ShowMessage(QMessageBox::tr("Hedgewars - Error"),
msg,
QMessageBox::Critical,
parent);
}
int MessageDialog::ShowErrorMessage(const QString & msg, QWidget * parent)
{
return ShowMessage(QMessageBox::tr("Hedgewars - Warning"),
msg,
QMessageBox::Warning,
parent);
}
int MessageDialog::ShowInfoMessage(const QString & msg, QWidget * parent)
{
return ShowMessage(QMessageBox::tr("Hedgewars - Information"),
msg,
QMessageBox::Information,
parent);
}
int MessageDialog::ShowMessage(const QString & title, const QString & msg, QMessageBox::Icon icon, QWidget * parent)
{
QMessageBox msgMsg(parent ? parent : HWApplication::activeWindow());
msgMsg.setWindowTitle(title != NULL ? title : "Hedgewars");
msgMsg.setText(msg);
msgMsg.setIcon(icon);
msgMsg.setWindowModality(Qt::WindowModal);
return msgMsg.exec();
}