Rework rankings of losing clans: Rank them in the reverse order they died
New ranking rule:
- The clan that survived is ranked 1st.
- The clan that died last is ranked 2nd.
- The clan that died second last is ranked 3rd.
- The clan that died third last is ranked 4th.
- And so on ...
Old ranking rule:
- The clan that survived is ranked 1st.
- The losing teams are ranked in the order they started with, which isn't fair.
Draws are not handled properly in rankings yet.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef BINDS_H
#define BINDS_H
#include <QString>
#ifdef VIDEOREC
#define BINDS_NUMBER 51
#else
#define BINDS_NUMBER 50
#endif
struct BindAction
{
QString action;
QString strbind;
const char * name;
const char * category;
const char * description;
};
extern const BindAction cbinds[BINDS_NUMBER];
#endif // BINDS_H