author | nemo |
Tue, 01 Jan 2013 14:21:51 -0500 | |
changeset 8349 | a1dbe148f10f |
parent 8346 | 3443e0de2c9d |
child 8363 | 0b4ac686fc44 |
child 8472 | da6b569ac930 |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef GAME_H #define GAME_H #include <QString> #include "team.h" #include "namegen.h" #include "tcpBase.h" class GameUIConfig; class GameCFGWidget; class TeamSelWidget; enum GameState { gsNotStarted = 0, gsStarted = 1, gsInterrupted = 2, gsFinished = 3, gsStopped = 4, gsDestroyed = 5, gsHalted = 6 }; enum RecordType { rtDemo, rtSave, rtNeither, }; bool checkForDir(const QString & dir); class HWGame : public TCPBase { Q_OBJECT public: HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget = 0); virtual ~HWGame(); void AddTeam(const QString & team); void PlayDemo(const QString & demofilename, bool isSave); void StartLocal(); void StartQuick(); void StartNet(); void StartTraining(const QString & file); void StartCampaign(const QString & camp, const QString & campScript, const QString & campTeam); void abort(); GameState gameState; bool netSuspend; protected: virtual QStringList getArguments(); virtual void onClientRead(); virtual void onClientDisconnect(); signals: void SendNet(const QByteArray & msg); void SendChat(const QString & msg); void SendTeamMessage(const QString & msg); void GameStateChanged(GameState gameState); void GameStats(char type, const QString & info); void HaveRecord(RecordType type, const QByteArray & record); void ErrorMessage(const QString &); void CampStateChanged(int); public slots: void FromNet(const QByteArray & msg); void FromNetChat(const QString & msg); private: enum GameType { gtLocal = 1, gtQLocal = 2, gtDemo = 3, gtNet = 4, gtTraining = 5, gtCampaign = 6, gtSave = 7, }; char msgbuf[MAXMSGCHARS]; QString ammostr; GameUIConfig * config; GameCFGWidget * gamecfg; TeamSelWidget* m_pTeamSelWidget; GameType gameType; void addKeyBindings(QByteArray * buf); void commonConfig(); void SendConfig(); void SendQuickConfig(); void SendNetConfig(); void SendTrainingConfig(); void SendCampaignConfig(); void ParseMessage(const QByteArray & msg); void SetGameState(GameState state); void sendCampaignVar(const QByteArray & varToSend); void writeCampaignVar(const QByteArray &varVal); }; #endif