move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
-- Library for localizing strings in lua scripts
local lang = HedgewarsScriptLoad("Locale/" .. tostring(L) .. ".lua")
if lang ~= nil then
lang()
else
lang = HedgewarsScriptLoad("Locale/" .. tostring(L) .. ".lua")
if lang ~= nil then
lang()
end
end
function loc(text)
if lang ~= nil and locale ~= nil and locale[text] ~= nil then return locale[text]
else return text
end
end