share/hedgewars/Data/Scripts/Locale.lua
author nemo
Tue, 01 Jan 2013 14:21:51 -0500
changeset 8349 a1dbe148f10f
parent 5616 a96231121eac
child 8824 fe9eacd390f2
permissions -rw-r--r--
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.

-- Library for localizing strings in lua scripts

local lang = HedgewarsScriptLoad("Locale/" .. tostring(L) .. ".lua")

if lang ~= nil then
    lang()
else
    lang = HedgewarsScriptLoad("Locale/" .. tostring(L) .. ".lua")
    if lang ~= nil then
        lang()
    end
end

function loc(text)
    if lang ~= nil and locale ~= nil and locale[text] ~= nil then return locale[text]
    else return text
    end
end