Commit part of koda's patch which applies cleanly:
- added libSDLmain.a in library generation
- Info.plist now is automatically generated
- completed iphone variant
module CoreTypes where
import System.IO
import Control.Concurrent.Chan
import Control.Concurrent.STM
import Data.Word
import qualified Data.Map as Map
import qualified Data.IntMap as IntMap
import qualified Data.IntSet as IntSet
import Data.Sequence(Seq, empty)
import Data.Time
import Network
data ClientInfo =
ClientInfo
{
clientUID :: Int,
sendChan :: Chan [String],
clientHandle :: Handle,
host :: String,
connectTime :: UTCTime,
nick :: String,
webPassword :: String,
logonPassed :: Bool,
clientProto :: Word16,
roomID :: Int,
pingsQueue :: Word,
isMaster :: Bool,
isReady :: Bool,
isAdministrator :: Bool,
forceQuit :: Bool,
partRoom :: Bool
}
instance Show ClientInfo where
show ci = show $ clientUID ci
instance Eq ClientInfo where
a1 == a2 = clientHandle a1 == clientHandle a2
data HedgehogInfo =
HedgehogInfo String String
data TeamInfo =
TeamInfo
{
teamowner :: String,
teamname :: String,
teamcolor :: String,
teamgrave :: String,
teamfort :: String,
teamvoicepack :: String,
difficulty :: Int,
hhnum :: Int,
hedgehogs :: [HedgehogInfo]
}
data RoomInfo =
RoomInfo
{
roomUID :: Int,
name :: String,
password :: String,
roomProto :: Word16,
teams :: [TeamInfo],
gameinprogress :: Bool,
playersIn :: !Int,
readyPlayers :: Int,
playersIDs :: IntSet.IntSet,
isRestrictedJoins :: Bool,
isRestrictedTeams :: Bool,
roundMsgs :: Seq String,
leftTeams :: [String],
teamsAtStart :: [TeamInfo],
params :: Map.Map String [String]
}
instance Show RoomInfo where
show ri = (show $ roomUID ri)
++ ", players ids: " ++ (show $ IntSet.size $ playersIDs ri)
++ ", players: " ++ (show $ playersIn ri)
++ ", ready: " ++ (show $ readyPlayers ri)
instance Eq RoomInfo where
a1 == a2 = roomUID a1 == roomUID a2
newRoom = (
RoomInfo
0
""
""
0
[]
False
0
0
IntSet.empty
False
False
Data.Sequence.empty
[]
[]
(Map.singleton "MAP" ["+rnd+"])
)
data StatisticsInfo =
StatisticsInfo
{
playersNumber :: Int,
roomsNumber :: Int
}
data ServerInfo =
ServerInfo
{
isDedicated :: Bool,
serverMessage :: String,
serverMessageForOldVersions :: String,
listenPort :: PortNumber,
loginsNumber :: Int,
nextRoomID :: Int,
dbHost :: String,
dbLogin :: String,
dbPassword :: String,
lastLogins :: [(String, UTCTime)],
stats :: TMVar StatisticsInfo,
coreChan :: Chan CoreMessage,
dbQueries :: Chan DBQuery
}
instance Show ServerInfo where
show si = "Logins: " ++ (show $ loginsNumber si)
newServerInfo = (
ServerInfo
True
"<h2><p align=center><a href=\"http://www.hedgewars.org/\">http://www.hedgewars.org/</a></p></h2>"
"<font color=yellow><h3>Hedgewars 0.9.10 is out! Please, update. Support for previous versions IS DROPPED</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></p><h4>New features are:</h4><ul><li>Large maps</li><li>New game options</li><li>Utilities</li><li>...</li></ul></font>"
46631
0
0
""
""
""
[]
)
data AccountInfo =
HasAccount String Bool
| Guest
| Admin
data CoreMessage =
Accept ClientInfo
| ClientMessage (Int, [String])
| ClientAccountInfo Int AccountInfo
| TimerAction
data DBQuery =
CheckAccount ClientInfo
type Clients = IntMap.IntMap ClientInfo
type Rooms = IntMap.IntMap RoomInfo
--type ClientsTransform = [ClientInfo] -> [ClientInfo]
--type RoomsTransform = [RoomInfo] -> [RoomInfo]
--type HandlesSelector = ClientInfo -> [ClientInfo] -> [RoomInfo] -> [ClientInfo]
--type Answer = ServerInfo -> (HandlesSelector, [String])
type ClientsSelector = Clients -> Rooms -> [Int]