Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
After accepting cyborgs offer, combat should normally start after walking past
the tree. This sometimes didn't work, the mission did not advance and you
could never win, even after defeating the Stronglings.
/*
** $Id: lundump.c,v 2.7.1.4 2008/04/04 19:51:41 roberto Exp $
** load precompiled Lua chunks
** See Copyright Notice in lua.h
*/
#include <string.h>
#define lundump_c
#define LUA_CORE
#include "lua.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstring.h"
#include "lundump.h"
#include "lzio.h"
typedef struct {
lua_State* L;
ZIO* Z;
Mbuffer* b;
const char* name;
} LoadState;
#ifdef LUAC_TRUST_BINARIES
#define IF(c,s)
#define error(S,s)
#else
#define IF(c,s) if (c) error(S,s)
static void error(LoadState* S, const char* why)
{
luaO_pushfstring(S->L,"%s: %s in precompiled chunk",S->name,why);
luaD_throw(S->L,LUA_ERRSYNTAX);
}
#endif
#define LoadMem(S,b,n,size) LoadBlock(S,b,(n)*(size))
#define LoadByte(S) (lu_byte)LoadChar(S)
#define LoadVar(S,x) LoadMem(S,&x,1,sizeof(x))
#define LoadVector(S,b,n,size) LoadMem(S,b,n,size)
static void LoadBlock(LoadState* S, void* b, size_t size)
{
size_t r=luaZ_read(S->Z,b,size);
IF (r!=0, "unexpected end");
}
static int LoadChar(LoadState* S)
{
char x;
LoadVar(S,x);
return x;
}
static int LoadInt(LoadState* S)
{
int x;
LoadVar(S,x);
IF (x<0, "bad integer");
return x;
}
static lua_Number LoadNumber(LoadState* S)
{
lua_Number x;
LoadVar(S,x);
return x;
}
static TString* LoadString(LoadState* S)
{
size_t size;
LoadVar(S,size);
if (size==0)
return NULL;
else
{
char* s=luaZ_openspace(S->L,S->b,size);
LoadBlock(S,s,size);
return luaS_newlstr(S->L,s,size-1); /* remove trailing '\0' */
}
}
static void LoadCode(LoadState* S, Proto* f)
{
int n=LoadInt(S);
f->code=luaM_newvector(S->L,n,Instruction);
f->sizecode=n;
LoadVector(S,f->code,n,sizeof(Instruction));
}
static Proto* LoadFunction(LoadState* S, TString* p);
static void LoadConstants(LoadState* S, Proto* f)
{
int i,n;
n=LoadInt(S);
f->k=luaM_newvector(S->L,n,TValue);
f->sizek=n;
for (i=0; i<n; i++) setnilvalue(&f->k[i]);
for (i=0; i<n; i++)
{
TValue* o=&f->k[i];
int t=LoadChar(S);
switch (t)
{
case LUA_TNIL:
setnilvalue(o);
break;
case LUA_TBOOLEAN:
setbvalue(o,LoadChar(S)!=0);
break;
case LUA_TNUMBER:
setnvalue(o,LoadNumber(S));
break;
case LUA_TSTRING:
setsvalue2n(S->L,o,LoadString(S));
break;
default:
error(S,"bad constant");
break;
}
}
n=LoadInt(S);
f->p=luaM_newvector(S->L,n,Proto*);
f->sizep=n;
for (i=0; i<n; i++) f->p[i]=NULL;
for (i=0; i<n; i++) f->p[i]=LoadFunction(S,f->source);
}
static void LoadDebug(LoadState* S, Proto* f)
{
int i,n;
n=LoadInt(S);
f->lineinfo=luaM_newvector(S->L,n,int);
f->sizelineinfo=n;
LoadVector(S,f->lineinfo,n,sizeof(int));
n=LoadInt(S);
f->locvars=luaM_newvector(S->L,n,LocVar);
f->sizelocvars=n;
for (i=0; i<n; i++) f->locvars[i].varname=NULL;
for (i=0; i<n; i++)
{
f->locvars[i].varname=LoadString(S);
f->locvars[i].startpc=LoadInt(S);
f->locvars[i].endpc=LoadInt(S);
}
n=LoadInt(S);
f->upvalues=luaM_newvector(S->L,n,TString*);
f->sizeupvalues=n;
for (i=0; i<n; i++) f->upvalues[i]=NULL;
for (i=0; i<n; i++) f->upvalues[i]=LoadString(S);
}
static Proto* LoadFunction(LoadState* S, TString* p)
{
Proto* f;
if (++S->L->nCcalls > LUAI_MAXCCALLS) error(S,"code too deep");
f=luaF_newproto(S->L);
setptvalue2s(S->L,S->L->top,f); incr_top(S->L);
f->source=LoadString(S); if (f->source==NULL) f->source=p;
f->linedefined=LoadInt(S);
f->lastlinedefined=LoadInt(S);
f->nups=LoadByte(S);
f->numparams=LoadByte(S);
f->is_vararg=LoadByte(S);
f->maxstacksize=LoadByte(S);
LoadCode(S,f);
LoadConstants(S,f);
LoadDebug(S,f);
IF (!luaG_checkcode(f), "bad code");
S->L->top--;
S->L->nCcalls--;
return f;
}
static void LoadHeader(LoadState* S)
{
char h[LUAC_HEADERSIZE];
char s[LUAC_HEADERSIZE];
luaU_header(h);
LoadBlock(S,s,LUAC_HEADERSIZE);
IF (memcmp(h,s,LUAC_HEADERSIZE)!=0, "bad header");
}
/*
** load precompiled chunk
*/
Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name)
{
LoadState S;
if (*name=='@' || *name=='=')
S.name=name+1;
else if (*name==LUA_SIGNATURE[0])
S.name="binary string";
else
S.name=name;
S.L=L;
S.Z=Z;
S.b=buff;
LoadHeader(&S);
return LoadFunction(&S,luaS_newliteral(L,"=?"));
}
/*
* make header
*/
void luaU_header (char* h)
{
int x=1;
memcpy(h,LUA_SIGNATURE,sizeof(LUA_SIGNATURE)-1);
h+=sizeof(LUA_SIGNATURE)-1;
*h++=(char)LUAC_VERSION;
*h++=(char)LUAC_FORMAT;
*h++=(char)*(char*)&x; /* endianness */
*h++=(char)sizeof(int);
*h++=(char)sizeof(size_t);
*h++=(char)sizeof(Instruction);
*h++=(char)sizeof(lua_Number);
*h++=(char)(((lua_Number)0.5)==0); /* is lua_Number integral? */
}