misc/liblua/lzio.h
author Wuzzy <almikes@aol.com>
Wed, 27 Sep 2017 06:17:41 +0200
changeset 12558 a401aec4df64
parent 10017 de822cd3df3a
permissions -rw-r--r--
Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot After accepting cyborgs offer, combat should normally start after walking past the tree. This sometimes didn't work, the mission did not advance and you could never win, even after defeating the Stronglings.

/*
** $Id: lzio.h,v 1.21.1.1 2007/12/27 13:02:25 roberto Exp $
** Buffered streams
** See Copyright Notice in lua.h
*/


#ifndef lzio_h
#define lzio_h

#include "lua.h"

#include "lmem.h"


#define EOZ (-1)            /* end of stream */

typedef struct Zio ZIO;

#define char2int(c) cast(int, cast(unsigned char, (c)))

#define zgetc(z)  (((z)->n--)>0 ?  char2int(*(z)->p++) : luaZ_fill(z))

typedef struct Mbuffer {
  char *buffer;
  size_t n;
  size_t buffsize;
} Mbuffer;

#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)

#define luaZ_buffer(buff)   ((buff)->buffer)
#define luaZ_sizebuffer(buff)   ((buff)->buffsize)
#define luaZ_bufflen(buff)  ((buff)->n)

#define luaZ_resetbuffer(buff) ((buff)->n = 0)


#define luaZ_resizebuffer(L, buff, size) \
    (luaM_reallocvector(L, (buff)->buffer, (buff)->buffsize, size, char), \
    (buff)->buffsize = size)

#define luaZ_freebuffer(L, buff)    luaZ_resizebuffer(L, buff, 0)


LUAI_FUNC char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n);
LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
                                        void *data);
LUAI_FUNC size_t luaZ_read (ZIO* z, void* b, size_t n); /* read next n bytes */
LUAI_FUNC int luaZ_lookahead (ZIO *z);



/* --------- Private Part ------------------ */

struct Zio {
  size_t n;         /* bytes still unread */
  const char *p;        /* current position in buffer */
  lua_Reader reader;
  void* data;           /* additional data */
  lua_State *L;         /* Lua state (for reader) */
};


LUAI_FUNC int luaZ_fill (ZIO *z);

#endif