Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
After accepting cyborgs offer, combat should normally start after walking past
the tree. This sometimes didn't work, the mission did not advance and you
could never win, even after defeating the Stronglings.
#ifndef DRAWMAPWIDGET_H
#define DRAWMAPWIDGET_H
#include <QWidget>
#include <QHBoxLayout>
#include <QPushButton>
#include <QGraphicsView>
#include <QApplication>
#include "qaspectratiolayout.h"
#include "drawmapscene.h"
namespace Ui {
class Ui_DrawMapWidget
{
public:
QGraphicsView *graphicsView;
QPushButton *pbUndo;
void setupUi(QWidget *drawMapWidget)
{
QAspectRatioLayout * arLayout = new QAspectRatioLayout(drawMapWidget);
arLayout->setMargin(0);
graphicsView = new QGraphicsView(drawMapWidget);
arLayout->addWidget(graphicsView);
retranslateUi(drawMapWidget);
QMetaObject::connectSlotsByName(drawMapWidget);
} // setupUi
void retranslateUi(QWidget *drawMapWidget)
{
Q_UNUSED(drawMapWidget);
} // retranslateUi
};
class DrawMapWidget: public Ui_DrawMapWidget {};
}
class DrawMapWidget : public QWidget
{
Q_OBJECT
public:
explicit DrawMapWidget(QWidget *parent = 0);
~DrawMapWidget();
void setScene(DrawMapScene * scene);
protected:
void changeEvent(QEvent *e);
virtual void resizeEvent(QResizeEvent * event);
private:
Ui::DrawMapWidget *ui;
};
#endif // DRAWMAPWIDGET_H