tools/drawMapTest/drawmapwidget.h
author Wuzzy <almikes@aol.com>
Wed, 27 Sep 2017 06:17:41 +0200
changeset 12558 a401aec4df64
parent 4477 63a21fac8bf7
permissions -rw-r--r--
Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot After accepting cyborgs offer, combat should normally start after walking past the tree. This sometimes didn't work, the mission did not advance and you could never win, even after defeating the Stronglings.

#ifndef DRAWMAPWIDGET_H
#define DRAWMAPWIDGET_H

#include <QWidget>
#include <QHBoxLayout>
#include <QPushButton>
#include <QGraphicsView>
#include <QApplication>

#include "qaspectratiolayout.h"
#include "drawmapscene.h"

namespace Ui {
    class Ui_DrawMapWidget
    {
    public:
        QGraphicsView *graphicsView;
        QPushButton *pbUndo;

        void setupUi(QWidget *drawMapWidget)
        {
            QAspectRatioLayout * arLayout = new QAspectRatioLayout(drawMapWidget);
            arLayout->setMargin(0);

            graphicsView = new QGraphicsView(drawMapWidget);
            arLayout->addWidget(graphicsView);

            retranslateUi(drawMapWidget);

            QMetaObject::connectSlotsByName(drawMapWidget);
        } // setupUi

        void retranslateUi(QWidget *drawMapWidget)
        {
            Q_UNUSED(drawMapWidget);
        } // retranslateUi

    };

    class DrawMapWidget: public Ui_DrawMapWidget {};
}

class DrawMapWidget : public QWidget
{
    Q_OBJECT

public:
    explicit DrawMapWidget(QWidget *parent = 0);
    ~DrawMapWidget();

    void setScene(DrawMapScene * scene);

protected:
    void changeEvent(QEvent *e);
    virtual void resizeEvent(QResizeEvent * event);

private:
    Ui::DrawMapWidget *ui;
};

#endif // DRAWMAPWIDGET_H