Removed some campaign variables from Mission 6.
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
loadfile(GetDataPath() .. "Scripts/Animate.lua")()
-----------------------------Variables---------------------------------
startDialogue = {}
damageAnim = {}
onShroomAnim = {}
onFlowerAnim = {}
tookParaAnim = {}
tookPunchAnim = {}
onMoleHeadAnim = {}
tookRope2Anim = {}
challengeAnim = {}
challengeFailedAnim = {}
challengeCompletedAnim = {}
beforeKillAnim = {}
closeCannim = {}
cannKilledAnim = {}
cannKilledEarlyAnim = {}
princessDamagedAnim = {}
elderDamagedAnim = {}
pastMoleHeadAnim = {}
targets = {}
crates = {}
targXdif2 = {2755, 2638, 2921, 2973, 3162, 3067, 3062, 1300}
targYdif2 = {1197, 1537, 1646, 1857, 1804, 1173, 1167, 1183}
targXdif1 = {2749, 2909, 2770, 2836, 1558, 1305}
targYdif1 = {1179, 1313, 1734, 1441, 1152, 1259}
targetPosX = {{821, 866, 789}, {614, 656, 638}, {1238, 1237, 1200}}
targetPosY = {{1342, 1347, 1326}, {1112, 1121, 1061}, {1152, 1111, 1111}}
crateNum = {6, 8}
stage = 1
cratesCollected = 0
chalTries = 0
targetsDestroyed = 0
targsWave = 1
tTime = -1
difficulty = 0
cannibalVisible = false
cannibalKilles = false
youngdamaged = false
youngKilled = false
elderDamaged = false
princessDamaged = false
elderKilled = false
princessKilled = false
rope1Taken = false
paraTaken = false
rope2Taken = false
punchTaken = false
canKilled = false
desertTaken = false
challengeFailed = false
difficultyChoice = false
princessFace = "Left"
elderFace = "Left"
goals = {
[startDialogue] = {loc("First Blood"), loc("First Steps"), loc("Press [Left] or [Right] to move around, [Enter] to jump"), 1, 4000},
[onShroomAnim] = {loc("First Blood"), loc("A leap in a leap"), loc("Go on top of the flower"), 1, 4000},
[onFlowerAnim] = {loc("First Blood"), loc("Hightime"), loc("Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!"), 1, 7000},
[tookParaAnim] = {loc("First Blood"), loc("Omnivore"), loc("Get on the head of the mole"), 1, 4000},
[onMoleHeadAnim] = {loc("First Blood"), loc("The Leap of Faith"), loc("Use the parachute ([Space] while in air) to get the next crate"), 1, 4000},
[tookRope2Anim] = {loc("First Blood"), loc("The Rising"), loc("Do the deed"), 1, 4000},
[tookPunchAnim] = {loc("First Blood"), loc("The Slaughter"), loc("Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."), 1, 5000},
[challengeAnim] = {loc("First Blood"), loc("The Crate Frenzy"), loc("Collect the crates within the time limit!|If you fail, you'll have to try again."), 1, 5000},
[challengeFailedAnim] = {loc("First Blood"), loc("The Crate Frenzy"), loc("Collect the crates within the time limit!|If you fail, you'll have to try again."), 1, 5000},
[challengeCompletedAnim] = {loc("First Blood"), loc("The Ultimate Weapon"), loc("Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot"), 1, 5000},
[beforeKillAnim] = {loc("First Blood"), loc("The First Blood"), loc("Kill the cannibal!"), 1, 5000},
[closeCannim] = {loc("First Blood"), loc("The First Blood"), loc("KILL IT!"), 1, 5000}
}
-----------------------------Animations--------------------------------
function Skipanim(anim)
AnimSwitchHog(youngh)
if goals[anim] ~= nil then
ShowMission(unpack(goals[anim]))
end
if anim == startDialogue then
HogTurnLeft(princess, false)
end
end
function SkipDamageAnim(anim)
SwitchHog(youngh)
SetInputMask(0xFFFFFFFF)
end
function SkipOnShroom()
Skipanim(onShroomAnim)
SetGearPosition(elderh, 2700, 1278)
end
function AnimationSetup()
AddSkipFunction(damageAnim, SkipDamageAnim, {damageAnim})
table.insert(damageAnim, {func = AnimWait, args = {youngh, 500}, skipFunc = Skipanim, skipArgs = damageAnim})
table.insert(damageAnim, {func = AnimSay, args = {elderh, loc("Watch your steps, young one!"), SAY_SAY, 2000}})
table.insert(damageAnim, {func = AnimGearWait, args = {youngh, 500}})
AddSkipFunction(princessDamagedAnim, SkipDamageAnim, {princessDamagedAnim})
table.insert(princessDamagedAnim, {func = AnimWait, args = {princess, 500}, skipFunc = Skipanim, skipArgs = princessDamagedAnim})
table.insert(princessDamagedAnim, {func = AnimSay, args = {princess, loc("Why do men keep hurting me?"), SAY_THINK, 3000}})
table.insert(princessDamagedAnim, {func = AnimGearWait, args = {youngh, 500}})
AddSkipFunction(elderDamagedAnim, SkipDamageAnim, {elderDamagedAnim})
table.insert(elderDamagedAnim, {func = AnimWait, args = {elderh, 500}, skipFunc = Skipanim, skipArgs = elderDamagedAnim})
table.insert(elderDamagedAnim, {func = AnimSay, args = {elderh, loc("Violence is not the answer to your problems!"), SAY_SAY, 3000}})
table.insert(elderDamagedAnim, {func = AnimGearWait, args = {youngh, 500}})
AddSkipFunction(startDialogue, Skipanim, {startDialogue})
table.insert(startDialogue, {func = AnimWait, args = {youngh, 3500}, skipFunc = Skipanim, skipArgs = startDialogue})
table.insert(startDialogue, {func = AnimCaption, args = {youngh, loc("Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."), 5000}})
table.insert(startDialogue, {func = AnimCaption, args = {youngh, loc("One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."), 5000}})
table.insert(startDialogue, {func = AnimCaption, args = {youngh, loc("The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."), 5000}})
table.insert(startDialogue, {func = AnimCaption, args = {youngh, loc("And so it began..."), 1000}})
table.insert(startDialogue, {func = AnimSay, args = {elderh, loc("What are you doing at a distance so great, young one?"), SAY_SHOUT, 4000}})
table.insert(startDialogue, {func = AnimSay, args = {elderh, loc("Come closer, so that your training may continue!"), SAY_SHOUT, 6000}})
table.insert(startDialogue, {func = AnimSay, args = {youngh, loc("This is it! It's time to make Fell From Heaven fall for me..."), SAY_THINK, 6000}})
table.insert(startDialogue, {func = AnimJump, args = {youngh, "long"}})
table.insert(startDialogue, {func = AnimTurn, args = {princess, "Right"}})
table.insert(startDialogue, {func = AnimSwitchHog, args = {youngh}})
table.insert(startDialogue, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("First Steps"), loc("Press [Left] or [Right] to move around, [Enter] to jump"), 1, 4000}})
AddSkipFunction(onShroomAnim, SkipOnShroom, {onShroomAnim})
table.insert(onShroomAnim, {func = AnimSay, args = {elderh, loc("I can see you have been training diligently."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = onShroomAnim})
table.insert(onShroomAnim, {func = AnimSay, args = {elderh, loc("The wind whispers that you are ready to become familiar with tools, now..."), SAY_SAY, 4000}})
table.insert(onShroomAnim, {func = AnimSay, args = {elderh, loc("Open that crate and we will continue!"), SAY_SAY, 5000}})
table.insert(onShroomAnim, {func = AnimMove, args = {elderh, "Right", 2700, 0}})
table.insert(onShroomAnim, {func = AnimTurn, args = {elderh, "Left"}})
table.insert(onShroomAnim, {func = AnimSay, args = {princess, loc("He moves like an eagle in the sky."), SAY_THINK, 4000}})
table.insert(onShroomAnim, {func = AnimSwitchHog, args = {youngh}})
table.insert(onShroomAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("A leap in a leap"), loc("Go on top of the flower"), 1, 4000}})
AddSkipFunction(onFlowerAnim, Skipanim, {onFlowerAnim})
table.insert(onFlowerAnim, {func = AnimSay, args = {elderh, loc("See that crate farther on the right?"), SAY_SAY, 4000}})
table.insert(onFlowerAnim, {func = AnimSay, args = {elderh, loc("Swing, Leaks A Lot, on the wings of the wind!"), SAY_SAY, 6000}})
table.insert(onFlowerAnim, {func = AnimSay, args = {princess, loc("His arms are so strong!"), SAY_THINK, 4000}})
table.insert(onFlowerAnim, {func = AnimSwitchHog, args = {youngh}})
table.insert(onFlowerAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("Hightime"), loc("Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!"), 1, 7000}})
AddSkipFunction(tookParaAnim, Skipanim, {tookParaAnim})
table.insert(tookParaAnim, {func = AnimGearWait, args = {youngh, 1000}, skipFunc = Skipanim, skipArgs = tookParaAnim})
table.insert(tookParaAnim, {func = AnimSay, args = {elderh, loc("Use the rope to get on the head of the mole, young one!"), SAY_SHOUT, 4000}})
table.insert(tookParaAnim, {func = AnimSay, args = {elderh, loc("Worry not, for it is a peaceful animal! There is no reason to be afraid..."), SAY_SHOUT, 5000}})
table.insert(tookParaAnim, {func = AnimSay, args = {elderh, loc("We all know what happens when you get frightened..."), SAY_SAY, 4000}})
table.insert(tookParaAnim, {func = AnimSay, args = {youngh, loc("So humiliating..."), SAY_SAY, 4000}})
table.insert(tookParaAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("Omnivore"), loc("Get on the head of the mole"), 1, 4000}})
table.insert(tookParaAnim, {func = AnimSwitchHog, args = {youngh}})
AddSkipFunction(onMoleHeadAnim, Skipanim, {onMoleHeadAnim})
table.insert(onMoleHeadAnim, {func = AnimSay, args = {elderh, loc("Perfect! Now try to get the next crate without hurting yourself!"), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = onMoleHeadAnim})
table.insert(onMoleHeadAnim, {func = AnimSay, args = {elderh, loc("The giant umbrella from the last crate should help break the fall."), SAY_SAY, 4000}})
table.insert(onMoleHeadAnim, {func = AnimSay, args = {princess, loc("He's so brave..."), SAY_THINK, 4000}})
table.insert(onMoleHeadAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Leap of Faith"), loc("Use the parachute ([Space] while in air) to get the next crate"), 1, 4000}})
table.insert(onMoleHeadAnim, {func = AnimSwitchHog, args = {youngh}})
AddSkipFunction(pastMoleHeadAnim, Skipanim, {pastMoleHeadAnim})
table.insert(pastMoleHeadAnim, {func = AnimSay, args = {elderh, loc("I see you have already taken the leap of faith."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = pastMoleHeadAnim})
table.insert(pastMoleHeadAnim, {func = AnimSay, args = {elderh, loc("Get that crate!"), SAY_SAY, 4000}})
table.insert(pastMoleHeadAnim, {func = AnimSwitchHog, args = {youngh}})
AddSkipFunction(tookRope2Anim, Skipanim, {tookRope2Anim})
table.insert(tookRope2Anim, {func = AnimSay, args = {elderh, loc("Impressive...you are still dry as the corpse of a hawk after a week in the desert..."), SAY_SAY, 5000}, skipFunc = Skipanim, skipArgs = tookRope2Anim})
table.insert(tookRope2Anim, {func = AnimSay, args = {elderh, loc("You probably know what to do next..."), SAY_SAY, 4000}})
table.insert(tookRope2Anim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Rising"), loc("Do the deed"), 1, 4000}})
table.insert(tookRope2Anim, {func = AnimSwitchHog, args = {youngh}})
AddSkipFunction(tookPunchAnim, Skipanim, {tookPunchAnim})
table.insert(tookPunchAnim, {func = AnimSay, args = {elderh, loc("It is time to practice your fighting skills."), SAY_SAY, 4000}})
table.insert(tookPunchAnim, {func = AnimSay, args = {elderh, loc("Imagine those targets are the wolves that killed your parents! Take your anger out on them!"), SAY_SAY, 5000}})
table.insert(tookPunchAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Slaughter"), loc("Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."), 1, 5000}})
table.insert(tookPunchAnim, {func = AnimSwitchHog, args = {youngh}})
AddSkipFunction(challengeAnim, Skipanim, {challengeAnim})
table.insert(challengeAnim, {func = AnimSay, args = {elderh, loc("I hope you are prepared for a small challenge, young one."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeAnim})
table.insert(challengeAnim, {func = AnimSay, args = {elderh, loc("Your movement skills will be evaluated now."), SAY_SAY, 4000}})
table.insert(challengeAnim, {func = AnimSay, args = {elderh, loc("Collect all the crates, but remember, our time in this life is limited!"), SAY_SAY, 4000}})
table.insert(challengeAnim, {func = AnimSay, args = {elderh, loc("How difficult would you like it to be?")}})
table.insert(challengeAnim, {func = AnimSwitchHog, args = {youngh}})
table.insert(challengeAnim, {func = AnimWait, args = {youngh, 500}})
AddSkipFunction(challengeFailedAnim, Skipanim, {challengeFailedAnim})
table.insert(challengeFailedAnim, {func = AnimSay, args = {elderh, loc("Hmmm...perhaps a little more time will help."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeFailedAnim})
table.insert(challengeFailedAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Crate Frenzy"), loc("Collect the crates within the time limit!|If you fail, you'll have to try again."), 1, 5000}})
table.insert(challengeFailedAnim, {func = AnimSwitchHog, args = {youngh}})
AddSkipFunction(challengeCompletedAnim, Skipanim, {challengeCompletedAnim})
table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("The spirits of the ancerstors are surely pleased, Leaks A Lot."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeCompletedAnim})
table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("You have proven yourself worthy to see our most ancient secret!"), SAY_SAY, 4000}})
table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("The weapon in that last crate was bestowed upon us by the ancients!"), SAY_SAY, 4000}})
table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("Use it with precaution!"), SAY_SAY, 4000}})
table.insert(challengeCompletedAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Ultimate Weapon"), loc("Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot"), 1, 5000}})
table.insert(challengeCompletedAnim, {func = AnimSwitchHog, args = {youngh}})
AddSkipFunction(beforeKillAnim, Skipanim, {beforeKillAnim})
table.insert(beforeKillAnim, {func = AnimSay, args = {elderh, loc("What do my faulty eyes observe? A spy!"), SAY_SHOUT, 4000}, skipFunc = Skipanim, skipArgs = beforeKillAnim})
table.insert(beforeKillAnim, {func = AnimFollowGear, args = {cannibal}})
table.insert(beforeKillAnim, {func = AnimWait, args = {cannibal, 1000}})
table.insert(beforeKillAnim, {func = AnimSay, args = {elderh, loc("Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"), SAY_SHOUT, 4000}})
table.insert(beforeKillAnim, {func = AnimSay, args = {cannibal, loc("Oh, my!"), SAY_THINK, 4000}})
table.insert(beforeKillAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The First Blood"), loc("Kill the cannibal!"), 1, 5000}})
table.insert(beforeKillAnim, {func = AnimSwitchHog, args = {youngh}})
AddSkipFunction(closeCannim, Skipanim, {closeCannim})
table.insert(closeCannim, {func = AnimSay, args = {elderh, loc("I see you would like his punishment to be more...personal..."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = closeCannim})
table.insert(closeCannim, {func = AnimSay, args = {cannibal, loc("I'm certain that this is a misunderstanding, fellow hedgehogs!"), SAY_SAY, 4000}})
table.insert(closeCannim, {func = AnimSay, args = {cannibal, loc("If only I were given a chance to explain my being here..."), SAY_SAY, 4000}})
table.insert(closeCannim, {func = AnimSay, args = {elderh, loc("Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"), SAY_SAY, 6000}})
table.insert(closeCannim, {func = AnimSay, args = {elderh, loc("Here...pick your weapon!"), SAY_SAY, 5000}})
table.insert(closeCannim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The First Blood"), loc("KILL IT!"), 1, 5000}})
table.insert(closeCannim, {func = AnimSwitchHog, args = {youngh}})
table.insert(cannKilledAnim, {func = AnimSay, args = {elderh, loc("Yes, yeees! You are now ready to enter the real world!"), SAY_SHOUT, 6000}})
table.insert(cannKilledEarlyAnim, {func = AnimSay, args = {elderh, loc("What?! A cannibal? Here? There is no time to waste! Come, you are prepared."), SAY_SHOUT, 4000}})
end
-----------------------------Events------------------------------------
function CheckNeedToTurn(gear)
if gear == princess then
if princessKilled ~= true then
if (GetX(princess) > GetX(youngh) and princessFace == "Right")
or (GetX(princess) < GetX(youngh) and princessFace == "Left") then
--if (GetX(princess) > GetX(youngh))
-- or (GetX(princess) < GetX(youngh)) then
return true
end
end
else
if elderKilled ~= true then
if (GetX(elderh) > GetX(youngh) and elderFace == "Right")
or (GetX(elderh) < GetX(youngh) and elderFace == "Left") then
return true
end
end
end
return false
end
function DoNeedToTurn(gear)
if gear == princess then
if GetX(princess) > GetX(youngh) then
HogTurnLeft(princess, true)
princessFace = "Left"
elseif GetX(princess) < GetX(youngh) then
HogTurnLeft(princess, false)
princessFace = "Right"
end
else
if GetX(elderh) > GetX(youngh) then
HogTurnLeft(elderh, true)
elderFace = "Left"
elseif GetX(elderh) < GetX(youngh) then
HogTurnLeft(elderh, false)
elderFace = "Right"
end
end
end
function CheckDamage()
return youngdamaged and StoppedGear(youngh)
end
function DoOnDamage()
AddAnim(damageAnim)
youngdamaged = false
AddFunction({func = ResetTurnTime, args = {}})
end
function CheckDeath()
return youngKilled
end
function DoDeath()
RemoveEventFunc(CheckKilledOthers)
RemoveEventFunc(CheckDamage)
RemoveEventFunc(CheckDamagedOthers)
FinishThem()
ShowMission(loc("First Blood"), loc("The wasted youth"), loc("Leaks A Lot gave his life for his tribe! He should have survived!"), 2, 4000)
end
function CheckDamagedOthers()
return (princessDamaged and StoppedGear(princess)) or (elderDamaged and StoppedGear(elderh))
end
function CheckKilledOthers()
return princessKilled or elderKilled
end
function DoOnDamagedOthers()
if princessDamaged then
AddAnim(princessDamagedAnim)
end
if elderDamaged then
AddAnim(elderDamagedAnim)
end
elderDamaged = false
princessDamaged = false
AddFunction({func = ResetTurnTime, args = {}})
end
function DoKilledOthers()
AddCaption(loc("After Leaks A Lot betrayed his tribe, he joined the cannibals..."))
FinishThem()
end
function CheckMovedUntilJump()
return GetX(youngh) >= 2343
end
function DoMovedUntilJump()
ShowMission(loc("First Blood"), loc("Step By Step"), loc("Hint: Double Jump - Press [Backspace] twice"), -amSkip, 0)
AddEvent(CheckOnShroom, {}, DoOnShroom, {}, 0)
end
function CheckOnShroom()
return GetX(youngh) >= 2461 and StoppedGear(youngh)
end
function DoOnShroom()
ropeCrate1 = SpawnUtilityCrate(2751, 1194, amRope)
AddAnim(onShroomAnim)
AddEvent(CheckOnFlower, {}, DoOnFlower, {}, 0)
end
function CheckOnFlower()
return rope1Taken and StoppedGear(youngh)
end
function DoOnFlower()
AddAmmo(youngh, amRope, 100)
paraCrate = SpawnUtilityCrate(3245, 1758, amParachute)
AddAnim(onFlowerAnim)
AddEvent(CheckTookParaCrate, {}, DoTookParaCrate, {}, 0)
end
function CheckTookParaCrate()
return paraTaken and StoppedGear(youngh)
end
function DoTookParaCrate()
AddAmmo(youngh, amParachute, 100)
AddAnim(tookParaAnim)
AddEvent(CheckOnMoleHead, {}, DoOnMoleHead, {}, 0)
AddEvent(CheckPastMoleHead, {}, DoPastMoleHead, {}, 0)
end
function CheckOnMoleHead()
x = GetX(youngh)
return x >= 3005 and x <= 3126 and StoppedGear(youngh)
end
function CheckPastMoleHead()
x = GetX(youngh)
y = GetY(youngh)
return x < 3005 and y > StoppedGear(youngh)
end
function DoPastMoleHead()
RemoveEventFunc(CheckOnMoleHead)
ropeCrate2 = SpawnUtilityCrate(2782, 1720, amRope)
AddAmmo(youngh, amRope, 0)
AddAnim(pastMoleHeadAnim)
AddEvent(CheckTookRope2, {}, DoTookRope2, {}, 0)
end
function DoOnMoleHead()
RemoveEventFunc(CheckPastMoleHead)
ropeCrate2 = SpawnUtilityCrate(2782, 1720, amRope)
AddAmmo(youngh, amRope, 0)
AddAnim(onMoleHeadAnim)
AddEvent(CheckTookRope2, {}, DoTookRope2, {}, 0)
end
function CheckTookRope2()
return rope2Taken and StoppedGear(youngh)
end
function DoTookRope2()
AddAmmo(youngh, amRope, 100)
AddAnim(tookRope2Anim)
punchCrate = SpawnAmmoCrate(2460, 1321, amFirePunch)
AddEvent(CheckTookPunch, {}, DoTookPunch, {})
end
function CheckTookPunch()
return punchTaken and StoppedGear(youngh)
end
function DoTookPunch()
AddAmmo(youngh, amFirePunch, 100)
AddAmmo(youngh, amRope, 0)
AddAnim(tookPunchAnim)
targets[1] = AddGear(1594, 1185, gtTarget, 0, 0, 0, 0)
targets[2] = AddGear(2188, 1314, gtTarget, 0, 0, 0, 0)
targets[3] = AddGear(1961, 1318, gtTarget, 0, 0, 0, 0)
targets[4] = AddGear(1961, 1200, gtTarget, 0, 0, 0, 0)
targets[5] = AddGear(1800, 900, gtTarget, 0, 0, 0, 0)
AddEvent(CheckTargDestroyed, {}, DoTargDestroyed, {}, 0)
end
function CheckTargDestroyed()
return targetsDestroyed == 5 and StoppedGear(youngh)
end
function DoTargDestroyed()
AddAnim(challengeAnim)
targetsDestroyed = 0
AddFunction({func = SetChoice, args = {}})
ropeCrate3 = SpawnAmmoCrate(2000, 1200, amRope)
AddEvent(CheckTookRope3, {}, AddAmmo, {youngh, amRope, 100}, 0)
AddEvent(CheckCratesColled, {}, DoCratesColled, {}, 0)
AddEvent(CheckChallengeWon, {}, DoChallengeWon, {}, 0)
AddEvent(CheckTimesUp, {}, DoTimesUp, {}, 1)
end
function CheckChoice()
return difficulty ~= 0
end
function DoChoice()
difficultyChoice = false
SetInputMask(0xFFFFFFFF)
StartChallenge(120000 + chalTries * 20000)
end
function CheckCratesColled()
return cratesCollected == crateNum[difficulty]
end
function DoCratesColled()
RemoveEventFunc(CheckTimesUp)
TurnTimeLeft = -1
AddCaption(loc("As the challenge was completed, Leaks A Lot set foot on the ground..."))
end
function CheckChallengeWon()
return cratesCollected == crateNum[difficulty] and StoppedGear(youngh)
end
function DoChallengeWon()
desertCrate = SpawnAmmoCrate(1240, 1212, amDEagle)
AddAnim(challengeCompletedAnim)
AddEvent(CheckDesertColled, {}, DoDesertColled, {}, 0)
end
function CheckTookRope3()
return rope3Taken
end
function CheckTimesUp()
return TurnTimeLeft == 100
end
function DoTimesUp()
challengeFailed = true
DeleteGear(crates[1])
TurnTimeLeft = -1
AddCaption(loc("And so happenned that Leaks A Lot failed to complete the challenge! He landed, pressured by shame..."))
AddEvent(CheckChallengeFailed, {}, DoChallengeFailed, {}, 0)
end
function CheckChallengeFailed()
return challengeFailed and StoppedGear(youngh)
end
function DoChallengeFailed()
challengeFailed = false
AddAnim(challengeFailedAnim)
chalTries = chalTries + 1
difficulty = 0
AddFunction({func = SetChoice, args = {}})
end
function CheckDesertColled()
return desertTaken and StoppedGear(youngh)
end
function DoDesertColled()
AddAmmo(youngh, amDEagle, 100)
PutTargets(1)
AddEvent(CheckTargetsKilled, {}, DoTargetsKilled, {}, 1)
AddEvent(CheckCannibalKilled, {}, DoCannibalKilledEarly, {}, 0)
ShowMission(loc("First Blood"), loc("The Bull's Eye"), loc("[Up], [Down] to aim, [Space] to shoot!"), 1, 5000)
end
function CheckTargetsKilled()
return targetsDestroyed == 3 and StoppedGear(youngh)
end
function DoTargetsKilled()
targetsDestroyed = 0
targsWave = targsWave + 1
if targsWave > 3 then
RemoveEventFunc(CheckTargetsKilled)
SetState(cannibal, gstVisible)
cannibalVisible = true
AddAnim(beforeKillAnim)
AddEvent(CheckCloseToCannibal, {}, DoCloseToCannibal, {}, 0)
AddEvent(CheckCannibalKilled, {}, DoCannibalKilled, {}, 0)
else
PutTargets(targsWave)
end
end
function CheckCloseToCannibal()
if CheckCannibalKilled() then
return false
end
return math.abs(GetX(cannibal) - GetX(youngh)) <= 400 and StoppedGear(youngh)
end
function DoCloseToCannibal()
AddAnim(closeCannim)
AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][1], targetPosY[1][1], amWhip}})
AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][2], targetPosY[1][2], amBaseballBat}})
AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][3], targetPosY[1][3], amHammer}})
end
function CheckCannibalKilled()
return cannibalKilled and StoppedGear(youngh)
end
function DoCannibalKilled()
AddAnim(cannKilledAnim)
SaveCampaignVar("Progress", "1")
end
function DoCannibalKilledEarly()
AddAnim(cannKilledEarlyAnim)
DoCannibalKilled()
end
-----------------------------Misc--------------------------------------
function StartChallenge(time)
cratesCollected = 0
PutCrate(1)
TurnTimeLeft = time
ShowMission(loc("First Blood"), loc("The Crate Frenzy"), loc("Collect the crates within the time limit!|If you fail, you'll have to try again."), 1, 5000)
end
function SetChoice()
SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLJump+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)))
difficultyChoice = true
ShowMission(loc("First Blood"), loc("The Torment"), loc("Select difficulty: [Left] - easier or [Right] - harder"), 0, 4000)
AddEvent(CheckChoice, {}, DoChoice, {}, 0)
end
function SetTime(time)
TurnTimeLeft = time
end
function ResetTurnTime()
TurnTimeLeft = tTime
tTime = -1
end
function PutCrate(i)
if i > crateNum[difficulty] then
return
end
if difficulty == 1 then
crates[1] = SpawnAmmoCrate(targXdif1[i], targYdif1[i], amRope)
else
crates[1] = SpawnAmmoCrate(targXdif2[i], targYdif2[i], amRope)
end
end
function PutTargets(i)
targets[1] = AddGear(targetPosX[i][1], targetPosY[i][1], gtTarget, 0, 0, 0, 0)
targets[2] = AddGear(targetPosX[i][2], targetPosY[i][2], gtTarget, 0, 0, 0, 0)
targets[3] = AddGear(targetPosX[i][3], targetPosY[i][3], gtTarget, 0, 0, 0, 0)
end
function FinishThem()
SetHealth(elderh, 0)
SetHealth(youngh, 0)
SetHealth(princess, 0)
end
-----------------------------Main Functions----------------------------
function onGameInit()
Seed = 69
GameFlags = gfInfAttack + gfSolidLand + gfDisableWind
TurnTime = 100000
CaseFreq = 0
MinesNum = 0
MinesTime = 3000
Explosives = 0
Delay = 10
MapGen = 0
Theme = "Nature"
AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
youngh = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo")
elderh = AddHog(loc("Righteous Beard"), 0, 99, "IndianChief")
princess = AddHog(loc("Fell From Heaven"), 0, 300, "tiara")
SetGearPosition(princess, 1911, 1361)
HogTurnLeft(princess, true)
SetGearPosition(elderh, 2667, 1208)
HogTurnLeft(elderh, true)
SetGearPosition(youngh, 1862, 1362)
HogTurnLeft(youngh, false)
AddTeam(loc("Cannibals"), 14483456, "Skull", "Island", "Pirate","cm_vampire")
cannibal = AddHog(loc("Brainiac"), 0, 5, "Zombi")
SetGearPosition(cannibal, 525, 1256)
HogTurnLeft(cannibal, false)
AnimInit()
AnimationSetup()
end
function onGameStart()
TurnTimeLeft = -1
FollowGear(youngh)
ShowMission(loc("A Classic Fairytale"), loc("First Blood"), loc("Finish your training|Hint: Animations can be skipped with the [Precise] key."), -amSkip, 0)
SetState(cannibal, gstInvisible)
AddAnim(startDialogue)
princessFace = "Right"
AddEvent(CheckNeedToTurn, {princess}, DoNeedToTurn, {princess}, 1)
AddEvent(CheckNeedToTurn, {elderh}, DoNeedToTurn, {elderh}, 1)
AddEvent(CheckDamage, {}, DoOnDamage, {}, 1)
AddEvent(CheckDeath, {}, DoDeath, {}, 0)
AddEvent(CheckDamagedOthers, {}, DoOnDamagedOthers, {}, 1)
AddEvent(CheckKilledOthers, {}, DoKilledOthers, {}, 0)
AddEvent(CheckMovedUntilJump, {}, DoMovedUntilJump, {}, 0)
end
function onGameTick()
AnimUnWait()
if ShowAnimation() == false then
return
end
ExecuteAfterAnimations()
CheckEvents()
end
function onGearDelete(gear)
if gear == ropeCrate1 then
rope1Taken = true
elseif gear == paraCrate then
paraTaken = true
elseif gear == ropeCrate2 then
rope2Taken = true
elseif gear == ropeCrate3 then
rope3Taken = true
elseif gear == crates[1] and challengeFailed == false then
crates[1] = nil
cratesCollected = cratesCollected + 1
PutCrate(cratesCollected + 1)
elseif gear == punchCrate then
punchTaken = true
elseif gear == desertCrate then
desertTaken = true
elseif GetGearType(gear) == gtTarget then
i = 1
while targets[i] ~= gear do
i = i + 1
end
targets[i] = nil
targetsDestroyed = targetsDestroyed + 1
elseif gear == cannibal then
cannibalKilled = true
elseif gear == princess then
princessKilled = true
elseif gear == elderh then
elderKilled = true
elseif gear == youngh then
youngKilled = true
end
end
function onGearAdd(gear)
end
function onAmmoStoreInit()
SetAmmo(amWhip, 0, 0, 0, 8)
SetAmmo(amBaseballBat, 0, 0, 0, 8)
SetAmmo(amHammer, 0, 0, 0, 8)
end
function onNewTurn()
if CurrentHedgehog == cannibal and cannibalVisible == false then
SetState(cannibal, gstInvisible)
end
SwitchHog(youngh)
FollowGear(youngh)
TurnTimeLeft = -1
end
function onGearDamage(gear, damage)
if gear == youngh then
youngdamaged = true
tTime = TurnTimeLeft
elseif gear == princess then
princessDamaged = true
tTime = TurnTimeLeft
elseif gear == elderh then
elderDamaged = true
tTime = TurnTimeLeft
elseif gear == cannibal then
cannibalVisible = true
cannibalDamaged = true
SetState(cannibal, 0)
end
end
function onPrecise()
if GameTime > 2000 then
SetAnimSkip(true)
end
end
function onLeft()
if difficultyChoice == true then
difficulty = 1
end
end
function onRight()
if difficultyChoice == true then
difficulty = 2
end
end