Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
This is a major sdl1.3 update so it should be tested with care (working great on ios)
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uGame;
interface
procedure DoGameTick(Lag: LongInt);
////////////////////
implementation
////////////////////
uses uKeys, uTeams, uIO, uAI, uGears, uSound, uMobile, uVisualGears, uTypes, uVariables;
procedure DoGameTick(Lag: LongInt);
var i: LongInt;
begin
if isPaused then exit;
if (not CurrentTeam^.ExtDriven) then
begin
NetGetNextCmd; // its for the case of receiving "/say" message
isInLag:= false;
SendKeepAliveMessage(Lag)
end;
if Lag > 100 then Lag:= 100
else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then Lag:= 2500;
if (GameType = gmtDemo) then
if isSpeed then Lag:= Lag * 10
else
if cOnlyStats then Lag:= High(LongInt);
i:= 1;
while (GameState <> gsExit) and (i <= Lag) do
begin
if not CurrentTeam^.ExtDriven then
begin
if CurrentHedgehog^.BotLevel <> 0 then ProcessBot;
ProcessGears
end else
begin
NetGetNextCmd;
if isInLag then
case GameType of
gmtNet: begin
// just update the health bars
AddVisualGear(0, 0, vgtTeamHealthSorter);
break;
end;
gmtDemo: begin
GameState:= gsExit;
exit
end;
gmtSave: begin
RestoreTeamsFromSave;
SetBinds(CurrentTeam^.Binds);
//CurrentHedgehog^.Gear^.Message:= 0; <- produces bugs with further save restoring and demos
isSoundEnabled:= isSEBackup;
if isSoundEnabled then playMusic;
GameType:= gmtLocal;
AddVisualGear(0, 0, vgtTeamHealthSorter);
AddVisualGear(0, 0, vgtSmoothWindBar);
{$IFDEF IPHONEOS}InitIPC;{$ENDIF}
uMobile.SaveFinished();
end;
end
else ProcessGears
end;
inc(i)
end
end;
end.