Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
This is a major sdl1.3 update so it should be tested with care (working great on ios)
/***************************************************************************/
/* */
/* ft2build.h */
/* */
/* FreeType 2 build and setup macros. */
/* (Generic version) */
/* */
/* Copyright 1996-2001, 2006 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This file corresponds to the default `ft2build.h' file for */
/* FreeType 2. It uses the `freetype' include root. */
/* */
/* Note that specific platforms might use a different configuration. */
/* See builds/unix/ft2unix.h for an example. */
/* */
/*************************************************************************/
#ifndef __FT2_BUILD_GENERIC_H__
#define __FT2_BUILD_GENERIC_H__
#include <freetype/config/ftheader.h>
#endif /* __FT2_BUILD_GENERIC_H__ */
/* END */