Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
This is a major sdl1.3 update so it should be tested with care (working great on ios)
/***************************************************************************/
/* */
/* t1decode.h */
/* */
/* PostScript Type 1 decoding routines (specification). */
/* */
/* Copyright 2000-2001, 2002, 2003 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __T1DECODE_H__
#define __T1DECODE_H__
#include <ft2build.h>
#include FT_INTERNAL_POSTSCRIPT_AUX_H
#include FT_INTERNAL_TYPE1_TYPES_H
FT_BEGIN_HEADER
FT_CALLBACK_TABLE
const T1_Decoder_FuncsRec t1_decoder_funcs;
FT_LOCAL( FT_Error )
t1_decoder_parse_glyph( T1_Decoder decoder,
FT_UInt glyph_index );
FT_LOCAL( FT_Error )
t1_decoder_parse_charstrings( T1_Decoder decoder,
FT_Byte* base,
FT_UInt len );
FT_LOCAL( FT_Error )
t1_decoder_init( T1_Decoder decoder,
FT_Face face,
FT_Size size,
FT_GlyphSlot slot,
FT_Byte** glyph_names,
PS_Blend blend,
FT_Bool hinting,
FT_Render_Mode hint_mode,
T1_Decoder_Callback parse_glyph );
FT_LOCAL( void )
t1_decoder_done( T1_Decoder decoder );
FT_END_HEADER
#endif /* __T1DECODE_H__ */
/* END */