misc/libfreetype/src/psaux/t1decode.h
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 5172 88f2e05288ba
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)

/***************************************************************************/
/*                                                                         */
/*  t1decode.h                                                             */
/*                                                                         */
/*    PostScript Type 1 decoding routines (specification).                 */
/*                                                                         */
/*  Copyright 2000-2001, 2002, 2003 by                                     */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __T1DECODE_H__
#define __T1DECODE_H__


#include <ft2build.h>
#include FT_INTERNAL_POSTSCRIPT_AUX_H
#include FT_INTERNAL_TYPE1_TYPES_H


FT_BEGIN_HEADER


  FT_CALLBACK_TABLE
  const T1_Decoder_FuncsRec  t1_decoder_funcs;


  FT_LOCAL( FT_Error )
  t1_decoder_parse_glyph( T1_Decoder  decoder,
                          FT_UInt     glyph_index );

  FT_LOCAL( FT_Error )
  t1_decoder_parse_charstrings( T1_Decoder  decoder,
                                FT_Byte*    base,
                                FT_UInt     len );

  FT_LOCAL( FT_Error )
  t1_decoder_init( T1_Decoder           decoder,
                   FT_Face              face,
                   FT_Size              size,
                   FT_GlyphSlot         slot,
                   FT_Byte**            glyph_names,
                   PS_Blend             blend,
                   FT_Bool              hinting,
                   FT_Render_Mode       hint_mode,
                   T1_Decoder_Callback  parse_glyph );

  FT_LOCAL( void )
  t1_decoder_done( T1_Decoder  decoder );


FT_END_HEADER

#endif /* __T1DECODE_H__ */


/* END */