tools/CreateMacBundle.cmake.in
author nemo
Sun, 28 Nov 2010 14:25:24 -0500
changeset 4431 a5827e0e5e0b
parent 4335 c279aeb615df
child 5053 a767954cfa03
permissions -rw-r--r--
suppress PART if game is running. testing, etc.

message(STATUS "Performing standalone bundle creation...")

execute_process(COMMAND mkdir -p ${frameworks_dir})

execute_process(COMMAND ${macdeployqt_EXE} ${CMAKE_BINARY_DIR}/${bundle_name} OUTPUT_QUIET ERROR_QUIET)

execute_process(COMMAND cp -pPR ${sdl_dir}		${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL.framework)
execute_process(COMMAND cp -pPR ${SDLIMAGE_LIBRARY}	${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_image.framework)
execute_process(COMMAND cp -pPR ${SDLNET_LIBRARY}	${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_net.framework)
execute_process(COMMAND cp -pPR ${SDLTTF_LIBRARY}	${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_ttf.framework)
execute_process(COMMAND cp -pPR ${SDLMIXER_LIBRARY}	${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_mixer.framework)
execute_process(COMMAND cp -pPR ${OGG_LIBRARY}	 	${CMAKE_BINARY_DIR}/${frameworks_dir}/Ogg.framework)
execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY}	${CMAKE_BINARY_DIR}/${frameworks_dir}/Vorbis.framework)

if(${SPARKLE_FOUND})
	execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY}	${CMAKE_BINARY_DIR}/${frameworks_dir}/Sparkle.framework)
endif()