misc/liblua/lualib.h
author sheepluva
Tue, 04 Sep 2012 13:18:26 +0200
changeset 7669 a85e1c167b69
parent 3697 d5b30d6373fc
child 10017 de822cd3df3a
permissions -rw-r--r--
I didn't want to do this since it seems less clean, but... moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?) therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then

/*
** $Id: lualib.h,v 1.36.1.1 2007/12/27 13:02:25 roberto Exp $
** Lua standard libraries
** See Copyright Notice in lua.h
*/


#ifndef lualib_h
#define lualib_h

#include "lua.h"


/* Key to file-handle type */
#define LUA_FILEHANDLE		"FILE*"


#define LUA_COLIBNAME	"coroutine"
LUALIB_API int (luaopen_base) (lua_State *L);

#define LUA_TABLIBNAME	"table"
LUALIB_API int (luaopen_table) (lua_State *L);

#define LUA_IOLIBNAME	"io"
LUALIB_API int (luaopen_io) (lua_State *L);

#define LUA_OSLIBNAME	"os"
LUALIB_API int (luaopen_os) (lua_State *L);

#define LUA_STRLIBNAME	"string"
LUALIB_API int (luaopen_string) (lua_State *L);

#define LUA_MATHLIBNAME	"math"
LUALIB_API int (luaopen_math) (lua_State *L);

#define LUA_DBLIBNAME	"debug"
LUALIB_API int (luaopen_debug) (lua_State *L);

#define LUA_LOADLIBNAME	"package"
LUALIB_API int (luaopen_package) (lua_State *L);


/* open all previous libraries */
LUALIB_API void (luaL_openlibs) (lua_State *L);



#ifndef lua_assert
#define lua_assert(x)	((void)0)
#endif


#endif