Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
FIND_PATH(GMP_INCLUDE_DIR gmp.h)
FIND_LIBRARY(GMP_LIBRARY NAMES GMP gmp)
IF (GMP_INCLUDE_DIR AND GMP_LIBRARY)
SET(GMP_FOUND TRUE)
ENDIF (GMP_INCLUDE_DIR AND GMP_LIBRARY)
IF (GMP_FOUND)
IF (NOT GMP_FIND_QUIETLY)
MESSAGE(STATUS "Found GMP: ${GMP_LIBRARY}")
ENDIF (NOT GMP_FIND_QUIETLY)
ELSE (GMP_FOUND)
IF (GMP_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find GMP")
ENDIF (GMP_FIND_REQUIRED)
ENDIF (GMP_FOUND)