QTfrontend/ui/page/pagegamestats.h
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12768 ad67a3804981
parent 11046 47a8c19ecb60
child 13163 99dd144f0a54
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef STATSPAGE_H
#define STATSPAGE_H

#include <QVector>
#include <QMap>
#include <QGraphicsView>

#include "AbstractPage.h"

class FitGraphicsView : public QGraphicsView
{
        Q_OBJECT

    public:
        FitGraphicsView(QWidget* parent = 0);

    protected:
        void resizeEvent(QResizeEvent * event);
};

class PageGameStats : public AbstractPage
{
        Q_OBJECT

    public:
        PageGameStats(QWidget* parent = 0);

        QPushButton *btnSave;
        QPushButton *btnRestart;
        QLabel *mainNote;
        QLabel *labelGameStats;
        QLabel *labelGameWin;
        QLabel *labelGameRank;
        QLabel *labelGraphTitle;
        QString kindOfPoints;
        FitGraphicsView * graphic;

    public slots:
        void GameStats(char type, const QString & info);
        void clear();
        void renderStats();
        void restartBtnVisible(bool visible);

    signals:
        void saveDemoRequested();
        void restartGameRequested();

    private:
        void AddStatText(const QString & msg);

        QMap<quint32, QVector<quint32> > healthPoints;
        unsigned int playerPosition;
        quint32 lastColor;
        bool defaultGraphTitle;

    protected:
        QLayout * bodyLayoutDefinition();
        QLayout * footerLayoutDefinition();
        void connectSignals();
};

#endif // STATSPAGE_H