Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
This was because the bool isDeleting is not initialized, so its initial value is unpredictable.
Which means there's chance it starts with true, confusing the frontend.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_ROOMLIST_H
#define PAGE_ROOMLIST_H
#include <QTableView>
#include "AbstractPage.h"
class HWChatWidget;
class AmmoSchemeModel;
class QTableView;
class RoomsListModel;
class QSortFilterProxyModel;
class QSplitter;
class RoomTableView : public QTableView
{
friend class PageRoomsList;
public:
RoomTableView(QWidget* parent = 0) : QTableView(parent){}
void moveUp();
void moveDown();
};
class PageRoomsList : public AbstractPage
{
Q_OBJECT
public:
PageRoomsList(QWidget* parent);
void displayError(const QString & message);
void displayNotice(const QString & message);
void displayWarning(const QString & message);
void setSettings(QSettings * settings);
QLineEdit * searchText;
RoomTableView * roomsList;
QPushButton * BtnCreate;
QPushButton * BtnJoin;
QPushButton * BtnAdmin;
QComboBox * CBState;
HWChatWidget * chatWidget;
QLabel * lblCount;
void setModel(RoomsListModel * model);
public slots:
void setAdmin(bool);
void setUser(const QString & nickname);
void updateNickCounter(int cnt);
signals:
void askForCreateRoom(const QString &, const QString &);
void askForJoinRoom(const QString &, const QString &);
void askForRoomList();
void askJoinConfirmation(const QString &);
protected:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
private slots:
void onCreateClick();
void onJoinClick();
void onRefreshClick();
void onJoinConfirmation(const QString &);
void onSortIndicatorChanged(int logicalIndex, Qt::SortOrder order);
void onFilterChanged();
void saveHeaderState();
void onRoomNameChosen(const QString &, const QString &password);
void roomSelectionChanged(const QModelIndex &, const QModelIndex &);
void moveSelectionUp();
void moveSelectionDown();
private:
QSettings * m_gameSettings;
QSortFilterProxyModel * roomsModel;
QSortFilterProxyModel * stateFilteredModel;
QAction * showGamesInLobby;
QAction * showGamesInProgress;
QAction * showPassword;
QAction * showJoinRestricted;
QSplitter * m_splitter;
AmmoSchemeModel * ammoSchemeModel;
bool restoreHeaderState();
};
#endif