share/hedgewars/Data/Shaders/default.fs
author unc0rr
Wed, 19 Mar 2014 00:34:14 +0400 (2014-03-18)
changeset 10203 adeab6c21fe5
parent 8334 abb48dd39e26
child 11317 62287d4044e7
permissions -rw-r--r--
Greedy approach: divide while it divides
uniform sampler2D tex0;
uniform vec4 tint;
uniform bool enableTexture;

varying vec2 tex;


void main()
{
    if(enableTexture){
        gl_FragColor = texture2D(tex0, tex) * tint;
    }else{
        gl_FragColor = tint;
    }
}